One Super Jackpot on Creature doesn't blow up your score. It scores ~80 million times the current multiball multiplier up to 4x, which is a lot, but you can also rack up about that much from everything else put together like Move Your Car and the various right ramp and right lane awards. It's...
It is in TPA, not so much on the real table. The rub is that the jackpot value permanently doubles each time you score a SJ. That's way too easy to do in TPA and runs wildly out of line with the rest of the scoring, but on a real table it's rare to get the SJ once in a game, never mind three...
It's frequently been reported that Rowling has no interest in it at all. She considers pinball to be associated with sketchy things like dive bars and gambling.
This is true to the real table. There's a dip in the ramp, and if the ball doesn't have enough momentum to make it up the incline from there, there's an exit for the ball to fall out to the side. I think the ramp shot still counts, the switch is before/above that area.
The bottom of that...
That's totally different. That's not reacting to and flipping at the ball through roundtrip internet latency. I think BRUSA H2H doesn't even send ball coordinates at all. You never see the other player's ball. Your machine only needs to know what shots the other player made. That's all...
Latency renders this impossible for pinball. 30 ms (two video frames in TPA) is enough to miss shots. You're not getting anywhere near that with an internet roundtrip plus video encoding plus the mechanical components plus the viewer app.
This stuff has already been solved. Dave and Busters has had that for ten-plus years, a card system without actual coins going into the machines. Chuck-e-Cheese has introduced an unlimited-play-per-time option also based on a card or bracelet scanned at each machine. Of course the big chains...
It's not quite impossible. Modern Pinball in NYC has none of that, nothing but pinball (just a few tiny souvenir items like t-shirts) and seems to be doing fine. Of course NYC is an outlier in terms of available audience and foot traffic.
It uses the pay-per-time model (1 hour / 3 hours / all...
I haven't played Zen, but for TPA, the tournament timer pausing would sometimes depend on whether there are balls physically locked somewhere on the table, particularly during a bonus count. Just suggesting that might be a variable to keep an eye on as well.
There's supposed to be a semi-randomized set of fighters that you get each game (there's more than 5, either 9 or 10 exist in total.) TPA starts every game from a preset randomization state so it's always the same, but the machine isn't supposed to be like that. Unless Zen removed him on...
It is an automatic feature, it senses when the ball is near. There's some set of targets to hit to relight it once used, I forget offhand, but check the rules in TPA and it'll tell you.
This is correct. It's possible to do approximately what TPA does on a real table -- what you do to make similar saves is slide the whole table an inch or two underneath the ball. That's possible to about the same degree that TPA lets you hook the ball path. Of course, it's still crazy...
If you want to request a refund for services not provided, you want to talk to customer support.
If you want to publicly complain about services not provided, then this is the place for that.
It's perfectly legal to include any of that. It's not government censorship, it's not a legal issue. The ESRB is a private entity, its ratings and regulations have no legal force. Whether to include objectionable elements is a commercial decision by the producer.
The challenge for RFM isn't the licensing, it's the tech. Pinball 2000 is a whole different platform to implement, running on a 100 Mhz Pentium-class machine, which is like 20x the CPU power of anything WPC or earlier. It's doable technically, but it does represent quite a lot of effort to...
You can have wildness without literal randomness. The way to do it is to push the simulation to super high spatial resolution. A ball doesn't sit at exactly the same position in the plunger or sinkhole every time, it's slightly different by micrometers depending on how it got there and what...
So it's a mode, but it doesn't make Space Shuttle a mode-based game. That's a distinction we didn't make before, and makes sense. The thread does say "missions", plural.
Do Firepower's ball locks count? There are at least two (three), and a tangible reward (multiball) for completing them all.
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