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  1. smokinbowles

    DX11 Public Beta Bugs

    Version 1.38.9 bugs DX11 Specs: I5 4.3ghz GTX 970 FTW 4gbvram 16gb ram win7 64bit SSD Portrait Mode Brighter ball on Champion Pub - when starting a fight by shooting the left cycle (jump rope) the fight starts, but the jump rope keeps spinning thoughout the fight until the ball drains Xenon...
  2. smokinbowles

    DX11 Public Beta Bugs

    Computer Specs: Win7 64bit I5 core OC @4.3ghz 16 gb ram corsair EVGA GTX 970 FTW 4GB vram Portrait mode Most tables set at: - 40% room - 20% lightbulb Bugs: - Champion Pug, anytime you start the fight by shooting the jump rope left circle, it activates the jump rope and fight, the jump rope...
  3. smokinbowles

    when will we see cabinet options?

    Yeah, some of the tables on VP are sharper than TPA, but some are very poor like Dr Who. But I hope they get cab support as well.
  4. smokinbowles

    when will we see cabinet options?

    I'ved used VP too, but prefer the TPA. Although VP is a royal pain to set up and free, it seems to lack some consistency with graphics and physics depending on who made the table. TPA seems to have consistent physics. Although, some VP tables have better graphics than TPA at least the graphics...
  5. smokinbowles

    timeframe on dx11

    Mike is generally good about getting back to post on steam. I asked him yesterday if it was a rumor that it would be released with TAF and he did not respond. So it's probably coming later.

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