Around the time before the Rift officially launched this guy wrote a wrapper program to allow TPA to run in VR:
https://github.com/Noughtceratops/PinballVRcade/wiki
it's only got Dk2 support, but all the source is there. anyone interested in trying to get this working for CV1?
Does anyone have any info on whether a version of pinball arcade will have VR support? I know theres talk of Stern Pinball having it, but that seemed years ago.
Good to hear about native Rift support. I used some jury rigged thing with my DK2 and it worked well, got low persistence going and everything, but the scale was off, table seemed too small.
Not sure if this should go into the general forum, but I have a question regarding how the game reacts to different play styles. I have noticed that it seems whenever I play a certain way (using lots of nudging and "rocking the cradle" a lot), it seems the ball has a greater tendency to drain...
Apologies if this has been asked before.
Here is an apparent 3rd party hack for it,
https://pinside.com/pinball/forum/topic/pinball-vrcade
Hopefully they can add native support in the future. Does anyone know if they are thinking of or have started working on this.
Thanks for the responses guys! I know this isn't the most popular table out there, but hopefully with enough interest and talk they will get around to it.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.