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  1. Fuseball

    General Illumination

    Just watched a clip of TOTAN on IGN and I swear the GI is doing the amazing rippling effect that the actual machine does! For anyone unfamiliar with the inner workings of real life pinball machines, General Illumination or GI is the software controlled brightness of the light bulbs underneath...
  2. Fuseball

    Strobe Multiball

    One of my favourite features of AFM and understandably not really simulated on iOS due to hardware limitations. What are the chances of this getting a more accurate representation on consoles? I know Mike has been on the forum recently contributing to the General Illumination discussion...
  3. Fuseball

    Neutral Zone behaviour

    I played quite a few games of ST:TNG last night and it struck me that I had only gotten Ferengi multiball awarded from the Neutral Zone. I've not seen the Cardassian or Romulan modes at all. On my own ST:TNG machine the award of these modes is random, so could anyone confirm if tournament mode...
  4. Fuseball

    Pinball in Amsterdam

    I'm visiting Amsterdam for a few days (primarily to see Radiohead on the 14th). Last time I was here there were quite a few pinballs scattered around the bars and coffee shops. Only spotted one on the way to the hotel so far this time - an F14 Tomcat in a clothes shop! Wasn't switched on but I...
  5. Fuseball

    Licensed or Non-licensed?

    So which do we prefer? Licensed or Non-Licensed game themes? After the success of Addams Family, pretty much everything made by Bally/Williams from '93 to '95 was a licensed theme. Companies like Sega, Data East and Gottlieb/Premier ONLY made pinballs based on big name licenses. The same is...
  6. Fuseball

    Black Knight inaccuracies

    These are compared to a factory produced Black Knight, one of which I own. 1. The "wall" at the front of the upper playfield is far too high and obstructs the player's view of the upper-left flipper. The wall should be only a little higher than the flipper (thickness of the plastic). The...
  7. Fuseball

    Black Knight bugs

    1. Ball gets stuck at top entrance to ball lock and must be nudged back out sometimes. Doesn't appear to be possible to nudge it into the lock. This may be only happening when trying to lock ball 3, so maybe something to do with the other two locked balls preventing it from entering cleanly...
  8. Fuseball

    Gorgar emulated?

    I noticed that the drop targets pop back up instantaneously when you complete them... Which makes me think that the Gorgar roms are not being used. There would always be a gap between the last drop target dropping down, the game recognising this and firing the solenoid to pop them back up again...
  9. Fuseball

    General Illumination

    One thing I've noticed when playing the iOS and 360 versions (not played PS3 as it isn't available in Europe yet) is that the general illumination of the table doesn't change during gameplay. On the original WMS DMD games it is deliberately dimmed or even switched off at certain times. For...

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