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  1. R

    Cabinet mode in 4K v 1080p a real game changer

    I'm super late.. Prior to DX11 update for TPA I was using a tool to bump up the internal resolution the game would render at, then it would downsample to the native resolution, acting as a form of antialiasing. Later on, TPAs DX11 update let you select the resolution to downsample from. You can...
  2. R

    Zen Pinball FX3 Williams Pinball Volume One

    He was probably testing for this specifically http://www.digitalpinballfans.com/showthread.php/7883-Score-rollover-detection-broken?p=258694&viewfull=1#post258694 Don't think TPA has this fixed yet, a year+ later. If you can backhand the lock reliably or shoot as precisely as he can, the super...
  3. R

    Xenon centre drain bounce back

    The games of that era, Xenon and Centuar, had rubberized posts featured elsewhere for players to use. Other games with a center post, Pinbot, feels more like a band aid for sour playfield interaction. Tournament runners may take the center posts out, <reasons>, but I feel if they do that they...
  4. R

    Arcooda Cab Views 2 to 4 play in Slow Motion. View 1 fine - Build 1.70.18 (5th June)

    try changing your nvidia settings to maximum performance and/or check for the newest version. I had older drivers that introduced inappropriate gpu throttling with its [new at the time] (default) Optimal setting on my GTX 960. It had gone unnoticed a majority of the time since I ran OBS studio...
  5. R

    Zero delay encoder not working can't remap buttons

    According to this... https://www.s-config.com/zero-delay-usb-joystick-encoder/ ... it's just a generic usb joystick so it likely just uses DirectInput, modern games follow the XInput method because of the standardized button layout, The Pinball Arcade happens to be one of those games. You'll...
  6. R

    Ask Me Almost Anything

    How does Sorcerer look in Maya, in relation to the half-tone beard and lightning (above the S-O-R-etc letters)?
  7. R

    Ask Me Almost Anything

    Any conclusions on the Sorcerers table?
  8. R

    Bug GB lag after PP release

    While this alleviated some of it, task manager was reporting one cpu core being hammered.. same as it was before this update. DX11 & 9.
  9. R

    Ask Me Almost Anything

    I checked on other tables that use halftone in TPA but didn't see any obvious problems in the past: Firepower II, F-14 Tomcat, and BSD. example on BSD I went back and looked at the plastics on Sorcerer (also have halftone) and they were just fine. Just that beard is halftone shaded blue on grey.
  10. R

    Ask Me Almost Anything

    How bad of shape was their Sorcerer in? Williams Collection vs TPA, curious where Williams assets were sourced from, lots of small differences that don't mirror what google images come up with. vs it's Flyer vs someone elses sorcerer The beard gets absolutely murdered. picture in picture...
  11. R

    BlahCade 125: Make Your Own

    Pinball Labs didn't get off the ground two years ago (pinball construction set), I think the barrier for any pin-game is demonstrating good physics http://digitalpinballfans.com/showthread.php/11036-Pinball-Labs-Kickstarter
  12. R

    Ask Me Almost Anything

    So Shutyertrap wants the baked in lighting to work on the toys (which admittedly is before his time there, for champ pub & CC). I don't know if Matt takes part in the DX11 lighting decisions. IF he does I'd have more questions about the challenges involved there.
  13. R

    Ask Me Almost Anything

    my previous post was DX11, this is DX9 it didnt have boarders along on the textures, so I sat them next to eachother the contrast between versions is pretty large, did DX11 get too dark with its adjustable lighting? It's likely before your time, if you could ask someone else some other time...
  14. R

    Ask Me Almost Anything

    Hmmm, I re-ripped, noticed each texture had a black border.. but comparing what you've got and what I posted earlier, it's likey the bottom texture is just too high up and under the upper texture in game or perhaps the upper texture is too low? Your source looks much better than our end
  15. R

    Ask Me Almost Anything

    yeah I edited my previous post, the black line was me spacing out the textures.
  16. R

    Ask Me Almost Anything

    Captive* Hole on the left, next to the blue circle, is where it's short and I see that in game on PC and in that video. the streaks dont line up, while the H in Hole is cut in half as is the E in Captive. My previous post spaced the textures out correctly, the black line is content missing.
  17. R

    Ask Me Almost Anything

    Last time I looked Black Hole had a strip of detail missing where the two playfield textures meet. https://i.imgur.com/7FnTl5P.jpg You wouldn't happen to have a better lookin White Water back there would ya? https://i.imgur.com/0CiD0LL.jpg
  18. R

    Ask Me Almost Anything

    Oh really? I wonder when and/or where they got that idea. How big of an impact do you suppose its had? unique challenges?
  19. R

    Ask Me Almost Anything

    Also about Monster Bash, its playfield texutres in DX11 look unsaturated compared to DX9, is that on the docket?
  20. R

    Ask Me Almost Anything

    What kind of lighting setup do you use when you photograph? a few, much older, tables turned out super orange in the past.

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