I picked up all the tables from the past three or four years on steam for PFX3, and I have to say the physics are a ton better on the newer tables compared to the lead ball action you get in the early stuff. Totally worth it at like $1.5 a table or something like that.
I honestly looked at the new UI for like 10 minutes and could not even see how to see standings that weren't table standings. I think I'm just not going to bother even trying for top 50.
Oh wait what. Thanks for mentioning me in the post invitro. I somehow totally blanked out on this. I guess I'll give it a try just for funsies tomorrow.
If there are people seriously doubting the score I can probably recreate it on a twitch highlight. I'd rather not play the table again for a while, but eh.
Big Shot for sure. Very challenging and short gametimes. I tend to like older games more in general anyway though. Platform-wise Steam has to be it for sure since playing in portrait mode is just so much more fun for seeing all of the playfield at once.
I have the results in an image file, but I deleted the post, since I'm not sure if Farsight doesn't want us to post stuff from the email here. Probably not a thing, but playing it safe.
Ok bad choice of words on my part. The point I was trying to make is that after the machine stops shaking the net result to the position and trajectory of the ball has been very close to zero. The ball does shift during the nudge, and then shifts back. This is exactly why you nudge as the ball...
I'm going to stay off the painted ball argument but I disagree with this entire thing. The nudging done when slap saving is done as the ball is about to hit the flipper, not before it. Yes it temporarily shifts the ball closer to the flipper, but this is the same point as with any other...
That's completely irrelevant since it's not a permanent change to ball trajectory. The whole point of this conversation was why TPA nudging is unrealistic because you can curve balls out on the open playfield. You can't do that on a real machine.
Let me set up an example to illustrate this...
I'm having trouble parsing what you're asking. The reason nudging works in pinball is because when the ball is next to an object on the playfield, and you shake/slap the machine, the entire momentum of the machine is transferred through the playfield object onto the ball, causing the object to...
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