A good example of rubber dug debugging ;-)
Just after posting the issue, I remembered to things: The buffer needs to be set to 4400 instead of 3840 and obviously the HighRes4K option needs to be set.
Now it works.
I did a fresh install of TPA via steam. My 4K playfield is in portrait mode, so I set the buffers on the DX11 config tab of TPA to 2160 and 3840 and selected "windowed". Then I added the PinballArcade11.exe path to the launch options in steam as usual to be able to launch the DX11 version in...
NoEx Here are the screenshots:
https://picload.org/view/drooowgi/pinballarcade112017-11-1507-47.png.html
https://picload.org/view/drooowgr/pinballarcade112017-11-1507-15.png.html
Exactly. I followed Rob Misner's wording in his setup guide.
For a 4K playfield setup this would be the partly adjusted description:
Setting up your PC:
The resolution of the playfield display must be set to 2160x3840.
Setting up the Game:
The game settings will require that the Back buffer...
Just for clarification: The mod is designed atm to work with the game resolution set to 1080*1920 and buffers set to 1080*2200 or 2160*4400. (I updated the screenshot labels accordingly above.)
NoEx: Would it be possible to add a second mode that is activated in the settings to support...
I took some photos from the DMD on The Addams Family
Playfield resolution set to 1080x1920, buffers set to 2160x4400:
Playfield resolution set to 2160x3840, buffers set to 2160x4400:
4K support?
OK, I "solved" it.
The buffers are (still) set to 2160x4400.
But I swapped my playfield aginst a 4K monitor and set it's resolution to the recommended 2160x3840.
If I set the resolution to 1080x1920 the DMD cut-out looks perfect.
If I switch the resolution back to 2160x3840 the DMD...
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