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    FYI Deadpool

    New physical pinball machine announced by Stern today: Deadpool http://www.ign.com/articles/2018/08/08/deadpool-pinball-machine-revealed-by-stern
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    cabinet beta v1.70.28d promoted to release vs1.70.28d ?

    Haven't seen any notices, but I opted out of betas and sometime last night it looks like TPA updated the release cabinet version from v1.70.27 to vs1.70.28d, matching the last beta from this weekend. I don't see a version number on the non-cabinet DX11, so I'm not sure what all was updated.
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    Arcooda/Highway Survey

    Got a survey link emailed from an Arcooda email address. First part was "how do you like the software, which one did you purchase" which shows lack of preparation, as they know precisely which software each customer purchased. Second part was "what other pinball/arcade stuff do you own". Last...
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    high score not recorded

    I achieved an in-game highest score, and entered my initials. At the end of the game, the backglass cycles between 9,999,999 and 2,671,450 (the seven least-significant digits of my eight-digit score) and it showed 7 credits. But both the backglass attract and the Farsight highest scores tab...
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    completing goals is not recorded

    None of the goals I've achieved in-game are recorded as completed. Steam, Cabinet v1.70.27.
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    problems with upper left flipper and ball penetration

    Both of these behavior have to do with the ball being behind the upper left flipper: The upper left flipper sometimes magically hops over the ball when it is retracting. Sometimes the ball trapped behind the upper left flipper perforates the table and comes out of the lower lock. Steam...
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    magnasave is not working correctly

    I had a situation where left magnasave was just beginning to capture a ball and another rocketed towards it from the turnaround. FYI Magnasaves in BK have a HUGE pull-in radius. I expected either to have the inbound knock the captive out of the field, with a random chance of the second being...
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    ball vanished from lower playfield during multiball

    During a 3-multiball, with two balls on the upper and one on the lower, the lower ball simply vanished from the playfield in the general vicinity of drop targets in front of the lower lock. The remaining balls continued in play, and could be shot into the turnaround, the locks, all ramps, all...

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