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GeForce GT 650M, newest driver v335.23


+1, something weird is happening with texture filtering since the update.


Before the update, switching from anisox16 to linear in the TPA Confing Utility made a difference like day and night in the game. One setting was blurry, one sharp. I think it was added back in the beta and the correct setting depended on what graphics card manufacturer you had. Now I can't see any difference at all, even when comparing screenshots. I'm not sure if this means one setting got fixed or if the correct setting no longer works.


I also get noticable tearing on Junk Yard. It's like a colum based grid

(random google image for illustration) that's fixed to your screen and doesn't move with the camera or change with distance. It happens on all texture filtering settings and with AA off, x8 and x16. Impossible to screenshot but very noticable in-game.


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