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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Big Shot (1973)
10,000 (& 1,000?) wheel does not advance
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<blockquote data-quote="jbejarano" data-source="post: 99005" data-attributes="member: 814"><p>I think I know what you're observing, and it's more of an artistic bug than a mathematical one. If you have, say, 37,000 points and have 5,000 points of bonus to total 42,000, the way Big Shot's scoring reels work in The Pinball Arcade is to advance all reels simultaneously until they come to rest at the desired digit. In the example above, you'd see both the 10,000's digit and 1,000's digit begin advancing at the same time, but since the 10,000's digit only needs to advance by one and the 1,000's digit needs to advance by five (and it needs to advance by three before the digit is supposed to be mathematically carried to the 10,000's place), the 10,000's digit will come to rest before the 1,000's digit has even gotten to the point where the 10,000's digit should move.</p><p></p><p>Again, I think the math is correct here. But, rather than having the scoring reels independently move until they get to the appropriate new score the way they do now, a score differential should be used to instruct the reels to increment by a certain amount, and to carry digits only when a "9" turns over to a "0" in the next less significant digit's place.</p><p></p><p>And, yes, this actually kind of bugs me that it's currently done this way. (That, and I wish the font was a bit closer to the actual old blocky numerals used on real scoring reels of the time.)</p><p></p><p>Does this conform to anyone else's observations?</p></blockquote><p></p>
[QUOTE="jbejarano, post: 99005, member: 814"] I think I know what you're observing, and it's more of an artistic bug than a mathematical one. If you have, say, 37,000 points and have 5,000 points of bonus to total 42,000, the way Big Shot's scoring reels work in The Pinball Arcade is to advance all reels simultaneously until they come to rest at the desired digit. In the example above, you'd see both the 10,000's digit and 1,000's digit begin advancing at the same time, but since the 10,000's digit only needs to advance by one and the 1,000's digit needs to advance by five (and it needs to advance by three before the digit is supposed to be mathematically carried to the 10,000's place), the 10,000's digit will come to rest before the 1,000's digit has even gotten to the point where the 10,000's digit should move. Again, I think the math is correct here. But, rather than having the scoring reels independently move until they get to the appropriate new score the way they do now, a score differential should be used to instruct the reels to increment by a certain amount, and to carry digits only when a "9" turns over to a "0" in the next less significant digit's place. And, yes, this actually kind of bugs me that it's currently done this way. (That, and I wish the font was a bit closer to the actual old blocky numerals used on real scoring reels of the time.) Does this conform to anyone else's observations? [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Big Shot (1973)
10,000 (& 1,000?) wheel does not advance
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