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I get this. The wild card here is the upcoming PS5 and X3 consoles. Porting the old engine to the new platform is likely pretty straightforward, but every current owner will just use backward compatibility mode. The only way FS can come out a winner is having a brand new physics and graphics engines that fully take advantage of the new hardware and blows PFX3 out of the water. But how many people will switch to PS5/X3 at launch? How many of those would be TPA II buyers? How about current TPA owners; when they eventually upgrade, how many will pay good money again? How many switched to PC and won't go back to console? So many uncertainties.


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