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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Genie (1979)
3,000,000 Wizard Goal Too Challenging?
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<blockquote data-quote="Gus" data-source="post: 162413" data-attributes="member: 4188"><p>Both of those were hard for me, especially Victory. First time I got the FUEL target special it didn't register the wizard goal, but luckily it did the second time I made it. It's easy enough to get the ball to the FUEL targets, and not that hard to advance to the 200k level. Completing FUEL for the special on the other hand is very hard and requires some lucky bounces as there are only a few seconds (7-8?) to make it. I really focused on learning how to hit those targets from the awkward flippers up there, but still you will need luck to get a good kickout for a setup that will give you a chance to make the last shots (kickout hitting F, and ball slowing down enough for a quick shot at U from left flipper for me, leaving a few seconds to go for E+L). I think the table itself is alright, so I didn't mind playing it lots of times trying for the goal. I even made #3 on the leaderboard the game I finally scratched that one off the list! Scorewise the table can be abused quite a bit with that repeatable extra ball hole kind of granting 2 extra balls, but I do think the scoring principle (8x during checkpoint countdown) is really cool and unique in Victory!</p><p></p><p>Class of 1812 was not as bad, but still pretty hard as the balls drain so easy. I played a bunch of games where I didn't care about anything but shooting for those standup targets and bumpers. The ball can be shot up there consistently from either flipper. I did go into multiball as well to have some insurance for the inevitable drain. I'm pretty sure I advanced the bat-o-meter as a door prize once as well. Advance the reward to extra ball, then collect it, and then advance to special (it should light as the next reward after you colletected the extra ball) and finally collect that. For me it registered right away when I got it. Haven't been back to Co1812 since that, I hate the sounds on that table. I feel your pain if you've made it without the goal registering <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> Not sure how many times I landed in the secret passage on Scared Stiff before that one finally registered. And I don't like Scared Stiff.</p><p></p><p>I think it's a blast going for wizard goals though. Some tables more than others for sure, but several tables that I didn't like at first really grew on me after spending more time on them. It's a good way to learn the table rules and the dynamics of the table flow. Playing Big Shot after learning how to nudge (on Genie) is a huge difference for me. I was struggling with the 250k goal there but I get 250k+ every other game now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Hopefully I can put that to use on more tables.</p></blockquote><p></p>
[QUOTE="Gus, post: 162413, member: 4188"] Both of those were hard for me, especially Victory. First time I got the FUEL target special it didn't register the wizard goal, but luckily it did the second time I made it. It's easy enough to get the ball to the FUEL targets, and not that hard to advance to the 200k level. Completing FUEL for the special on the other hand is very hard and requires some lucky bounces as there are only a few seconds (7-8?) to make it. I really focused on learning how to hit those targets from the awkward flippers up there, but still you will need luck to get a good kickout for a setup that will give you a chance to make the last shots (kickout hitting F, and ball slowing down enough for a quick shot at U from left flipper for me, leaving a few seconds to go for E+L). I think the table itself is alright, so I didn't mind playing it lots of times trying for the goal. I even made #3 on the leaderboard the game I finally scratched that one off the list! Scorewise the table can be abused quite a bit with that repeatable extra ball hole kind of granting 2 extra balls, but I do think the scoring principle (8x during checkpoint countdown) is really cool and unique in Victory! Class of 1812 was not as bad, but still pretty hard as the balls drain so easy. I played a bunch of games where I didn't care about anything but shooting for those standup targets and bumpers. The ball can be shot up there consistently from either flipper. I did go into multiball as well to have some insurance for the inevitable drain. I'm pretty sure I advanced the bat-o-meter as a door prize once as well. Advance the reward to extra ball, then collect it, and then advance to special (it should light as the next reward after you colletected the extra ball) and finally collect that. For me it registered right away when I got it. Haven't been back to Co1812 since that, I hate the sounds on that table. I feel your pain if you've made it without the goal registering :( Not sure how many times I landed in the secret passage on Scared Stiff before that one finally registered. And I don't like Scared Stiff. I think it's a blast going for wizard goals though. Some tables more than others for sure, but several tables that I didn't like at first really grew on me after spending more time on them. It's a good way to learn the table rules and the dynamics of the table flow. Playing Big Shot after learning how to nudge (on Genie) is a huge difference for me. I was struggling with the 250k goal there but I get 250k+ every other game now :) Hopefully I can put that to use on more tables. [/QUOTE]
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3,000,000 Wizard Goal Too Challenging?
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