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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Goin' Nuts (1983)
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<blockquote data-quote="Storm Chaser" data-source="post: 113968" data-attributes="member: 373"><p>I always look at pinball in a probability kind of way. Like, say you do 100 attempts at a certain goal. If you reach 80% of that goal some 5% of your attempts you will have x% chance of actually achieving the goal after a while. That probability typically increases since you get more skilled, learn small tactical things that will give you a statistical advantage and so on.</p><p></p><p>The major problem on this table is that far too many things are down to randomness, such as re-creating a 3-ball multiball. There is NO skill move you can do to get that. You can only make a good hit if it by chance happens to end up by any of the top flippers, at a specific position. Then it is a matter of skill. I can't see why the table has been setup so that a left flipper-top loop-left top flipper won't hit that captive ball but I have never on any of my attempts managed to do so. That would have made the table FAR easier.</p><p></p><p>I have now tried some 500+ attempts at this goal (maybe more) and have come up to all the tactics and strategies I find possible in order to increase the probability to reach at least 300 seconds. I have not in the last 200 attempts learned anything new that will help me increase that probability. So, it is all a matter of just playing enough games to have one where I get at least 4-5 good 3-ball runs (which is the very least needed to reach 300 secs) without too much "downtime" in between and some good 2-ball multiballs.</p><p></p><p>The amount of games needed to get this, without an accidental drain, would likely be at least the double. So, until FS fix at least the bumpers (which would give that small statistical advantage) there is nothing I can do outside of playing 500+ more games. Which I won't.</p><p></p><p>I give up.</p></blockquote><p></p>
[QUOTE="Storm Chaser, post: 113968, member: 373"] I always look at pinball in a probability kind of way. Like, say you do 100 attempts at a certain goal. If you reach 80% of that goal some 5% of your attempts you will have x% chance of actually achieving the goal after a while. That probability typically increases since you get more skilled, learn small tactical things that will give you a statistical advantage and so on. The major problem on this table is that far too many things are down to randomness, such as re-creating a 3-ball multiball. There is NO skill move you can do to get that. You can only make a good hit if it by chance happens to end up by any of the top flippers, at a specific position. Then it is a matter of skill. I can't see why the table has been setup so that a left flipper-top loop-left top flipper won't hit that captive ball but I have never on any of my attempts managed to do so. That would have made the table FAR easier. I have now tried some 500+ attempts at this goal (maybe more) and have come up to all the tactics and strategies I find possible in order to increase the probability to reach at least 300 seconds. I have not in the last 200 attempts learned anything new that will help me increase that probability. So, it is all a matter of just playing enough games to have one where I get at least 4-5 good 3-ball runs (which is the very least needed to reach 300 secs) without too much "downtime" in between and some good 2-ball multiballs. The amount of games needed to get this, without an accidental drain, would likely be at least the double. So, until FS fix at least the bumpers (which would give that small statistical advantage) there is nothing I can do outside of playing 500+ more games. Which I won't. I give up. [/QUOTE]
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