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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Whirlwind (1990)
A couple of issues
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<blockquote data-quote="Zaphod77" data-source="post: 107758" data-attributes="member: 2101"><p>i agree. a full plunge should shoot the inner loop 100% of the time.</p><p></p><p>failing that it should strike the standup if you want it to be harder, requiring a less full plunge to make the loop to upper flipper. but the upper flipper is intended to be plungable,</p><p></p><p>but i'm 99% sure that intended behavior is the free inner loop from a full plunge. sadly the manual is silent on the issue</p><p></p><p>This is a lawlor tradition. a dangerous official skill shot and a much easier and safer plunge that is usually what you really want to do.</p><p></p><p>Earthshaker: the skillshot feeds the bumpers. but a full plunge feeds the lower left flipper every time. BUt you can get lucky and have an upper flipper feed off the skillshot.</p><p></p><p>Funhouse: skillshot gives hard and difficult to handle kickout, but the easier weak plunge gives you a slow ball on lower right flipper to shoot that mirror. That said if you are good at handling that kickout, it's still worth the skillshot.</p><p></p><p>Twilight Zone. again the easy full plunge avoid the dreaded bumpers while making the skillshot can kill you. EVERYONE who plays this game seriously ignores the skillshot. it's that bad.</p><p></p><p>NGG: the full plunge up the ramp to shoot at the hole in one is a much better idea than the dangerous skillshot, though the ballsaver helps out there.</p><p></p><p>SO i declare that for Whirlwind, the easy and safe shot is the full plunge to set up the upper right flipper. The super skill shot is, of course, super weak plunge to lower right flipper and sweep the bank. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>NOte that TAF breaks this rule. the skillshot is your FRIEND. ALWAYS go for it! part of why it's so popular. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Zaphod77, post: 107758, member: 2101"] i agree. a full plunge should shoot the inner loop 100% of the time. failing that it should strike the standup if you want it to be harder, requiring a less full plunge to make the loop to upper flipper. but the upper flipper is intended to be plungable, but i'm 99% sure that intended behavior is the free inner loop from a full plunge. sadly the manual is silent on the issue This is a lawlor tradition. a dangerous official skill shot and a much easier and safer plunge that is usually what you really want to do. Earthshaker: the skillshot feeds the bumpers. but a full plunge feeds the lower left flipper every time. BUt you can get lucky and have an upper flipper feed off the skillshot. Funhouse: skillshot gives hard and difficult to handle kickout, but the easier weak plunge gives you a slow ball on lower right flipper to shoot that mirror. That said if you are good at handling that kickout, it's still worth the skillshot. Twilight Zone. again the easy full plunge avoid the dreaded bumpers while making the skillshot can kill you. EVERYONE who plays this game seriously ignores the skillshot. it's that bad. NGG: the full plunge up the ramp to shoot at the hole in one is a much better idea than the dangerous skillshot, though the ballsaver helps out there. SO i declare that for Whirlwind, the easy and safe shot is the full plunge to set up the upper right flipper. The super skill shot is, of course, super weak plunge to lower right flipper and sweep the bank. :) NOte that TAF breaks this rule. the skillshot is your FRIEND. ALWAYS go for it! part of why it's so popular. :) [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Whirlwind (1990)
A couple of issues
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