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I can actually see Microsoft's side in all of this.  TPA is extremely small potatoes for them.  Buggy XBLA games hurt their brand, so they're devoted to keeping them out, but they have no economic reason to do any more QA on an individual title than is required to say "this is no good; we're not shipping it".  If a low-profile game has several blocking issues, and the originating company won't find or fix them on their own, MS has very little reason to work with the author to expedite matters; they'll just repeatedly reject the game for every one of them in succession.  It's up to the author to do what they can to prevent that situation.


(Disclosure: I was a Microsoft employee for a little while a few years ago, and still own a few shares.  However, I did not work in any capacity related to the XBox, games or outside DLC, and have no inside knowledge of these things, and of course all opinions are just my personal uninformed opinions.)


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