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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Pin•Bot (1986)
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<blockquote data-quote="workshed" data-source="post: 206664" data-attributes="member: 5243"><p>I don't know of any magical way to make it easy to advance planets. If you have a ball cradled on the right flipper you can try and Shatz left inlane rollover. (flip when the ball is right at the end of the flipper to send it over the left inlane rollover and light the advance planet target, the timing is tricky but doable on this table) Then hit the advance planet target that is on the right and not far above the right sling. It is a tight shot, but if you can get the timing down it works well. The other option is the drop targets on the left side. You are on a timer to get them all down, but they are more forgiving if you hit them in my experience. Not that forgiving is a word I'd ever really associate with this table, miss any of the aforementioned shots and you need to be prepared to save that ball. Those outlanes are hungry. When I play the game I'll Shatz the inlane from a trap on the right and try for the advance planet standup if trapped on the left (assuming it is lit). I am of course ignoring the multiball strategy, which should not be ignored if you are more interested in points as opposed to TPA goals.</p></blockquote><p></p>
[QUOTE="workshed, post: 206664, member: 5243"] I don't know of any magical way to make it easy to advance planets. If you have a ball cradled on the right flipper you can try and Shatz left inlane rollover. (flip when the ball is right at the end of the flipper to send it over the left inlane rollover and light the advance planet target, the timing is tricky but doable on this table) Then hit the advance planet target that is on the right and not far above the right sling. It is a tight shot, but if you can get the timing down it works well. The other option is the drop targets on the left side. You are on a timer to get them all down, but they are more forgiving if you hit them in my experience. Not that forgiving is a word I'd ever really associate with this table, miss any of the aforementioned shots and you need to be prepared to save that ball. Those outlanes are hungry. When I play the game I'll Shatz the inlane from a trap on the right and try for the advance planet standup if trapped on the left (assuming it is lit). I am of course ignoring the multiball strategy, which should not be ignored if you are more interested in points as opposed to TPA goals. [/QUOTE]
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