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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Attack From Mars (1995)
AFM Tactics and Strategies
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<blockquote data-quote="eckless" data-source="post: 57347" data-attributes="member: 1221"><p>It is difficult but quite rewarding. For me in AFM the ramps are difficult and the orbits are easy. So I shoot the ramps until they are one away from triggering, and the orbits two away, the start the hurry-ups. That way if I am struggling to trigger a hurry up on a ramp and am running out of time I can shoot orbits, but not trigger the orbits too soon. I would also have an attack wave started (I.e. forcefield down) when doing this -- when the forcefield is down there is a better chance that errant balls in the middle of the play field won't collect the hurry-up.</p><p></p><p>That was my theory anyway. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Sent from my Nexus 10 using Tapatalk HD</p></blockquote><p></p>
[QUOTE="eckless, post: 57347, member: 1221"] It is difficult but quite rewarding. For me in AFM the ramps are difficult and the orbits are easy. So I shoot the ramps until they are one away from triggering, and the orbits two away, the start the hurry-ups. That way if I am struggling to trigger a hurry up on a ramp and am running out of time I can shoot orbits, but not trigger the orbits too soon. I would also have an attack wave started (I.e. forcefield down) when doing this -- when the forcefield is down there is a better chance that errant balls in the middle of the play field won't collect the hurry-up. That was my theory anyway. :-) Sent from my Nexus 10 using Tapatalk HD [/QUOTE]
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Home
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Attack From Mars (1995)
AFM Tactics and Strategies
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