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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Attack From Mars (1995)
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<blockquote data-quote="phreaker47" data-source="post: 65288" data-attributes="member: 853"><p>Since finally releasing on PS3/Vita, this has become my new favorite (still trying to master those ramp shots with consistency... for some reason, the orbit shots are much easier)</p><p></p><p>I'm still trying to decide on priorities. One school of thought I'm considering is to work on destroying Mars first. That center shot isn't quite as dangerous (THANKFULLY) as the gate shot on MM. But the idea being, the sooner that is done, the sooner you have that unlimited 100M shot sitting there which can be randomly hit while you go for everything else.</p><p></p><p>Edit: it's also helpful for the last couple saucers... when they require quite a few hits to take down, that you activate a multiball mode after dropping the force field (must be AFTER... the force field targets will be inactive during MB if it is still up)... but if it's down, you can quickly rack up the saucer hits and take advantage of the ball saver time.</p><p></p><p>Another thing would be to activate the martian attack when you are very close to activating any of the multiball modes, then get multiball or TA going right after activating the Martian attack... now, getting the initial four hits is pretty easy, and you can then rack up tons more martian kills... and if you do this early in the game, you have good EOB bonuses the rest of the way.</p><p></p><p>I have yet to reach RTU twice in a single game, but I expect to eventually. Those top scores... damn... it must have been reached 4 or 5 times. So far, my top is just over 50 billion.</p><p></p><p>And yes, RTU is surprisingly easy to win. It seems just smacking the balls around and simply keeping them alive is enough to quickly reach the goal. Not nearly as hair-raising as trying to win BFTK on MM... not by a long shot!</p></blockquote><p></p>
[QUOTE="phreaker47, post: 65288, member: 853"] Since finally releasing on PS3/Vita, this has become my new favorite (still trying to master those ramp shots with consistency... for some reason, the orbit shots are much easier) I'm still trying to decide on priorities. One school of thought I'm considering is to work on destroying Mars first. That center shot isn't quite as dangerous (THANKFULLY) as the gate shot on MM. But the idea being, the sooner that is done, the sooner you have that unlimited 100M shot sitting there which can be randomly hit while you go for everything else. Edit: it's also helpful for the last couple saucers... when they require quite a few hits to take down, that you activate a multiball mode after dropping the force field (must be AFTER... the force field targets will be inactive during MB if it is still up)... but if it's down, you can quickly rack up the saucer hits and take advantage of the ball saver time. Another thing would be to activate the martian attack when you are very close to activating any of the multiball modes, then get multiball or TA going right after activating the Martian attack... now, getting the initial four hits is pretty easy, and you can then rack up tons more martian kills... and if you do this early in the game, you have good EOB bonuses the rest of the way. I have yet to reach RTU twice in a single game, but I expect to eventually. Those top scores... damn... it must have been reached 4 or 5 times. So far, my top is just over 50 billion. And yes, RTU is surprisingly easy to win. It seems just smacking the balls around and simply keeping them alive is enough to quickly reach the goal. Not nearly as hair-raising as trying to win BFTK on MM... not by a long shot! [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Attack From Mars (1995)
AFM Tactics and Strategies
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