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<blockquote data-quote="ostrich2" data-source="post: 67599" data-attributes="member: 2177"><p>I've gotten up to 260M now - I came short of 275M which was the top score but then I saw somebody's now got a 575M score <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> In really long games I'm starting to actually think that TA and multiball tend to become more important to the score than RTU. My previous score before that was about 146M, completing 4 RTUs. The 260M game with the same number of RTUs, I managed to achieve another 120M in total score. </p><p></p><p> The bonuses that you can get after accumulating a lot of Martians can indeed get big, especially when you get a couple of bonus holds, I've had one bonus that was up to 28M, that was a multiplier that was up to something like 150x or so. I find it's hard to deliberately setup to stack MA and TA or multiball, but if I see an opportunity where MA is lit I'll try to setup TA as well. When I've got them stacked I don't even really try to go for the Martians - I'll just go for the normal shots in whatever the multiball is, and nearly all the time when you miss you'll just end up getting Martians instead. </p><p></p><p> I think I would disagree somewhat with the approach of concentrating on destroying Mars first - although it is something you have to do, by concentrating on it you're not making progress towards other important goals, and destroying the saucers is something that you can make progress on anyway along the way, especially during the multiball modes. I think it's useful to knock down the shields down as soon as there's an opportunity, but my general approach is to try to spread the shots out and make steady progress to all of the goals. A lot of the time I'll choose a shot based on what's the easiest and/or safest shot to go depending on how the ball's coming down onto the flipper. When I do want to go for the saucers I always prefer to do so from the right flipper with a soft/medium strength shot if I can.</p></blockquote><p></p>
[QUOTE="ostrich2, post: 67599, member: 2177"] I've gotten up to 260M now - I came short of 275M which was the top score but then I saw somebody's now got a 575M score :) In really long games I'm starting to actually think that TA and multiball tend to become more important to the score than RTU. My previous score before that was about 146M, completing 4 RTUs. The 260M game with the same number of RTUs, I managed to achieve another 120M in total score. The bonuses that you can get after accumulating a lot of Martians can indeed get big, especially when you get a couple of bonus holds, I've had one bonus that was up to 28M, that was a multiplier that was up to something like 150x or so. I find it's hard to deliberately setup to stack MA and TA or multiball, but if I see an opportunity where MA is lit I'll try to setup TA as well. When I've got them stacked I don't even really try to go for the Martians - I'll just go for the normal shots in whatever the multiball is, and nearly all the time when you miss you'll just end up getting Martians instead. I think I would disagree somewhat with the approach of concentrating on destroying Mars first - although it is something you have to do, by concentrating on it you're not making progress towards other important goals, and destroying the saucers is something that you can make progress on anyway along the way, especially during the multiball modes. I think it's useful to knock down the shields down as soon as there's an opportunity, but my general approach is to try to spread the shots out and make steady progress to all of the goals. A lot of the time I'll choose a shot based on what's the easiest and/or safest shot to go depending on how the ball's coming down onto the flipper. When I do want to go for the saucers I always prefer to do so from the right flipper with a soft/medium strength shot if I can. [/QUOTE]
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