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Alley Passing (Shatzing the Inlane) on Pin*Bot
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<blockquote data-quote="jcasetnl" data-source="post: 91227" data-attributes="member: 3264"><p>Hi, I'm the guy who recorded Neil doing his thing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> There's a better vid of Neil doing several different skills. Search youtube for "neil shatz skills" if you're interested.</p><p></p><p>You're correct: Alley passes are less useful on newer games, not to mention more dangerous because it can sometimes result in an "alley drain" (also known as a shatz-drain, shatzing the outlane), which is when the ball goes up the inlane too far and out the outlane. They still have their uses on modern games but it's far more situational. </p><p></p><p>For example, on Tron there is a mode called CLU. You have to hit all the CLU shots before the timer runs out. However, you can also spot a target by completing the C-L-U inlanes. If I just have one CLU left and two out of three lanes completed, I might alley pass to try and get the last one if time is running out. It's a desperation move, but very cool when it pays off.</p><p></p><p>They're most useful on games of the alpha-numeric display era (Pinbot, Cyclone, Fun House, et) and earlier. On electro-mechanical games that permit them, they can be extremely useful, almost game-breaking. Older games have riskier inlanes and things like bonus advances and extra balls are collected there. The alley pass is the best way to light or collect them.</p><p></p><p>On High Speed, some competition players will ignore the whole game and just focus on the Light Freeway inlanes and collect freeways. They alley pass to light freeway and then collect. Rinse Repeat. </p><p></p><p>They're not as dangerous as they look. They're mainly risky trying to do one if you haven't done one in awhile because it's not a skill you use all the time. The main thing is to flip the flipper quick. Don't flip and leave leave the flipper up. If you brick it, you might get a lucky bounce off the lowered flipper instead of an insta-drain off the sling post.</p></blockquote><p></p>
[QUOTE="jcasetnl, post: 91227, member: 3264"] Hi, I'm the guy who recorded Neil doing his thing. :) There's a better vid of Neil doing several different skills. Search youtube for "neil shatz skills" if you're interested. You're correct: Alley passes are less useful on newer games, not to mention more dangerous because it can sometimes result in an "alley drain" (also known as a shatz-drain, shatzing the outlane), which is when the ball goes up the inlane too far and out the outlane. They still have their uses on modern games but it's far more situational. For example, on Tron there is a mode called CLU. You have to hit all the CLU shots before the timer runs out. However, you can also spot a target by completing the C-L-U inlanes. If I just have one CLU left and two out of three lanes completed, I might alley pass to try and get the last one if time is running out. It's a desperation move, but very cool when it pays off. They're most useful on games of the alpha-numeric display era (Pinbot, Cyclone, Fun House, et) and earlier. On electro-mechanical games that permit them, they can be extremely useful, almost game-breaking. Older games have riskier inlanes and things like bonus advances and extra balls are collected there. The alley pass is the best way to light or collect them. On High Speed, some competition players will ignore the whole game and just focus on the Light Freeway inlanes and collect freeways. They alley pass to light freeway and then collect. Rinse Repeat. They're not as dangerous as they look. They're mainly risky trying to do one if you haven't done one in awhile because it's not a skill you use all the time. The main thing is to flip the flipper quick. Don't flip and leave leave the flipper up. If you brick it, you might get a lucky bounce off the lowered flipper instead of an insta-drain off the sling post. [/QUOTE]
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