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Farsight Studios
The Pinball Arcade / Farsight Studios
(An attempt at) The top 40 TPA players from leaderboard scores
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<blockquote data-quote="Slam23" data-source="post: 223702" data-attributes="member: 896"><p>Thanks VikingErik for clarifying. A few nights ago I held a new iPhone 6, a friend of mine bought one in Germany, it's not released yet in Holland. He showed me that if you pressed harder (not longer) on the screen, functionality changed (I believe it showed a kind of shortcut menu). This opens a whole new set of possibilities in nudging if it can be implemented correctly (light touch = light nudge etc). </p><p></p><p>I get how input is registered differently with timing windows, but I can't relate that to reaction time by the player and precision in shot making. Are you saying that because Windows takes more input per second that you get more precise shots? Isn't that negated by the lower treshold in reaction time by the player? In other words, are we fast enough to make use of those timing window differences? And how does TPA take the input and sample it? There's probably also a treshold in this. But I'll gladly take your word for it as shown by your scores.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>On the player side, I have said before that I can now appreciate the level of mental stamina that goes into a grind for those top-level scores. Especially on tables that are not geared to going infinite (in which you can absorb some sloppy play by getting those cushion EB's back, see F14 Tomcat and HSII Getaway for good examples of infinite play possibility) it's hard to maintain focus that long. And when you have to take a break, not to come back into the game and immediately stink it up <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> So I'm with Crooker also on talent and sheer will as important factors.</p></blockquote><p></p>
[QUOTE="Slam23, post: 223702, member: 896"] Thanks VikingErik for clarifying. A few nights ago I held a new iPhone 6, a friend of mine bought one in Germany, it's not released yet in Holland. He showed me that if you pressed harder (not longer) on the screen, functionality changed (I believe it showed a kind of shortcut menu). This opens a whole new set of possibilities in nudging if it can be implemented correctly (light touch = light nudge etc). I get how input is registered differently with timing windows, but I can't relate that to reaction time by the player and precision in shot making. Are you saying that because Windows takes more input per second that you get more precise shots? Isn't that negated by the lower treshold in reaction time by the player? In other words, are we fast enough to make use of those timing window differences? And how does TPA take the input and sample it? There's probably also a treshold in this. But I'll gladly take your word for it as shown by your scores.... :) On the player side, I have said before that I can now appreciate the level of mental stamina that goes into a grind for those top-level scores. Especially on tables that are not geared to going infinite (in which you can absorb some sloppy play by getting those cushion EB's back, see F14 Tomcat and HSII Getaway for good examples of infinite play possibility) it's hard to maintain focus that long. And when you have to take a break, not to come back into the game and immediately stink it up :) So I'm with Crooker also on talent and sheer will as important factors. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
(An attempt at) The top 40 TPA players from leaderboard scores
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