Android Beta 1.28 #3

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FlippyFloppy

FarSight Employee
Nov 13, 2013
2,629
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[SUB][/SUB]Beta 1.28.0 #3

This Build is Ready for Testing.

----- For Testers -----
http://androidfiles.pinballarcade.com/beta/AndroidPinballActivity28.3.apk

If anything has been reported fixed on mobile and is not, please let me know so that we can resolve it.

• Super Duper Mega Extreme Jackpot may award the goal at Super Duper Mega Jackpot.
• TZ plunger may not be lined up correctly which results in awkward plunge.
I'll have to look into this.
• The line of lights in the back may not be lighting correctly.
• Roulette handles vanish when it spins.
• Three spotlight GI lamps are currently not on.
This should be fixed.


----- End Tester Notes -----
• Roulette wheel tuning is still being adjusted
• The ball is not set properly in the plunger lane
• Left slingshot lacks animation
• Green Pop bumper is always lit
• Win Craps goal does not always reward the goal
• Plunger is clipping through the stern plunger cover
• Stern logo needs to be enlarged on all three stern tables.
• Instruction corrections
• Dice models are not modeled correctly.
• White plastic pieces under pop bumpers are too bright white.
• Slot machine handle appears to not be scaled correctly and should have a screw
• GI lighting is missing from behind transparent Poker spot targets.
• Entering a Blank or Space inserts a bracket character during initial entry
• Pop bumpers lighting/shading appears to be incorrect.
• Number match knocker is not firing.
• There is a collision issue inside the slot machine that block the ball.
• The transparent plastic cover is not as transparent as it should be.
• Place Holder image in the table scroll menu displays W?D.
• Camera number only changes camera number when camera 1 is selected during roulette event.

----- What's New -----
• Table of the month is Cactus Canyon.

• Lights camera action had a bug fixed regarding some issue with drop to hit targets.

----- What's Fixed -----
• Table History is not in
• Red flashers need to be a brighter red.
• The DMD and HUD is not placed evenly.
• Special cameras are not hooked up yet to view the back glass reward wheel and special camera for the plunger shot into the roulette wheel.
• Flippers dollar signs are backwards.
• Whenever a ball placed in the plunger, both flippers will flip.
• Instructions are not in
• Cameras still need to be adjusted
• Placeholder, Attract, and Instruction music are not in
• Goals are not completely in yet.
• Hitting the extra ball spot target when unlit will cause the table music to stop.
• High Scores are not in, default scores are.
• Pop bumpers tuning is still being adjusted
• HOF points should be working.
• The ramp collision is lost after draining 3 balls and the ball travels through the ramp
• The table will not play with the coin door open
• Tilting may result in the table searching for a lost ball
• Twilight Zone plunger gate is malfunctioning and causing the table to break in various multiball events.
• Exiting Bride of Pin-bot crashes the app.
 
Last edited:

Michael DiFilippo

New member
Mar 26, 2012
350
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Thank you tremendously!.

Awesome work guys.

First thing I noticed is a long going issue with some other tables like TOM (ball traveling down ramps) - the ball bleeds through the roulette table while its spinning. You can check it out by setting to CAM 4.

Another pet peeve of mine is that the ball always seems to move left/right in the plunger initially. This causes the ball to do some wacking things in Twilight Zone when plunging the ball. The happens in HRC but the ball travels smoothly up the table as expected like TZ and every table for that matter should behave like. Let me know if this can be adjusted and looked into. Thanks again.
 

Mad07

Member
Feb 13, 2013
363
2
Thx a lot!
the new version runs much better ;)
A small bug was recognized :
* If the ball is in the roulette, it is not possible to change the camera angel.
* If there is a match with the end digits, I'm missing the knocking sound; bug?
* Sometime if the ball runs up into the slot machine, the ball returned back, so as is a wall(?) inside. Seen min. 1 to 2 time per game
* If the ball released from the Slot machine after drawing the 3 rolls, the ball does not darin anymore through the middle : that's fine, but there is not random how the ball runs back: It's always the same way; hold blind with closed eyes the left flipper and the ball stopped
 
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FlippyFloppy

FarSight Employee
Nov 13, 2013
2,629
0
Thx a lot!
the new version runs much better ;)
A small bug was recognized :
* If the ball is in the roulette, it is not possible to change the camera angel.
* If there is a match with the end digits, I'm missing the knocking sound; bug?
* Sometime if the ball runs up into the slot machine, the ball returned back, so as is a wall(?) inside. Seen min. 1 to 2 time per game

There is a special event camera on the roulette table that you can turn off via settings.
Added the knocker not working.

Edit:
When the ball is cradled on the left flipper, hitting the slot machine ramp sometimes hits an incorrect collision

What the heck is "Super Duper Mega Extreme" any way?

During multiball, you have to hit all the jackpots three times except save the third time on the slot machine for last to collect a ramped up bonus. Depending on how many jackpots you collected -
Basic jackpots = Super Jackpot
Single jackpots = Super Duper Jackpot
Double jackpots = Super Duper Mega Jackpot
Triple jackpots = Super Duper Mega Extreme Jackpot

This might be a little confusing, Reference the instructions :p
 
Last edited:

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
1
The off-state of the red/orange/yellow lights on the back wall are still not displaying correctly. You can see what I mean by observing when they flash during the fly-over.

EDIT : There's also a transparency issue with the clear plastic just to the left of the roulette wheel.
 
Last edited:

Mad07

Member
Feb 13, 2013
363
2
Roll and will.... use the flipper to select....
temporary I can not use the flipper to select. The tablet or table (?) make the selection for me. Not seen in the first version..
 

FlippyFloppy

FarSight Employee
Nov 13, 2013
2,629
0
Roll and will.... use the flipper to select....
temporary I can not use the flipper to select. The tablet or table (?) make the selection for me. Not seen in the first version..

This occurs when you roll doubles.
 

Captain B. Zarre

New member
Apr 16, 2013
2,253
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There is a special event camera on the roulette table that you can turn off via settings.
Added the knocker not working.

Edit:
When the ball is cradled on the left flipper, hitting the slot machine ramp sometimes hits an incorrect collision



During multiball, you have to hit all the jackpots three times except save the third time on the slot machine for last to collect a ramped up bonus. Depending on how many jackpots you collected -
Basic jackpots = Super Jackpot
Single jackpots = Super Duper Jackpot
Double jackpots = Super Duper Mega Jackpot
Triple jackpots = Super Duper Mega Extreme Jackpot

This might be a little confusing, Reference the instructions :p

Oh. I knew the rules for it but I thought that the multiplied Super Jackpots were just called Super Jackpots.
Now I know what "Super Duper Mega Extreme Wizard Mode" on the Simpsons is all about ;)
 

FlippyFloppy

FarSight Employee
Nov 13, 2013
2,629
0
Oh. I knew the rules for it but I thought that the multiplied Super Jackpots were just called Super Jackpots.
Now I know what "Super Duper Mega Extreme Wizard Mode" on the Simpsons is all about ;)

I remember hearing somewhere that HRC was the first table to have a Super Duper Mega Extreme Jackpot and Simpsons was next in line. I haven't played the Simpsons table but i'd love to. Maybe i'll be able to attend a pinball convention one of these days.
 

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
1
I haven't played the Simpsons table but i'd love to. Maybe i'll be able to attend a pinball convention one of these days.

Or maybe you guys can acquire the licenses needed to do The Simpsons Pinball Party. ;)
 

jaredmorgs

Moderator
Staff member
May 8, 2012
4,334
3
Found an issue with the Roulette animation.

When the roulette "pointy things" pass over the center post holding up the assembly, the pointy things clip and vanish from view.

Screenshot shows the animation glitch. There should be four pointy things, but there are three.

navu6a8e.jpg
 

Mad07

Member
Feb 13, 2013
363
2
This occurs when you roll doubles.

What does it means : Roll double? Does you mean, if I select Roll again? Sorry, it isn't, it on the first time, not the second one.


Maybe, only my pers.meaning: If I touch the flippers at the beginning of "Roll and win", the program has the flipper-touch in a buffer and release the event automatically at the time, if it available.

About this one another small bug:
If the ball is in the roulette ( Event Cam is on) and I try to change the camera angle, the angle (1-4) is not changed. OK Works as designed;
But :
Start the game with e.g. Cam 1 (for the game), during the ball is in the roulette, press one time to change to Cam 2. The table is still on Cam 1. This should be normal. If the ball released from the roulette, press the button to change the angle once again to change to Cam 2. The playfield Cam is now on Cam 3 ! This means: internal the first change (during roulette) is done ( now on Cam 2 ); visible is Cam 1 . An additional press changed now the cam +1 : Internal and visible == Cam 3
 
Last edited:

switch3flip

Member
Jan 30, 2013
944
0
What does it means : Roll double? Does you mean, if I select Roll again? Sorry, it isn't, it on the first time, not the second one.


Maybe, only my pers.meaning: If I touch the flippers at the beginning of "Roll and win", the program has the flipper-touch in a buffer and release the event automatically at the time, if it available.

About this one another small bug:
If the ball is in the roulette ( Event Cam is on) and I try to change the camera angle, the angle (1-4) is not changed. OK Works as designed;
But :
Start the game with e.g. Cam 1 (for the game), during the ball is in the roulette, press one time to change to Cam 2. The table is still on Cam 1. This should be normal. If the ball released from the roulette, press the button to change the angle once again to change to Cam 2. The playfield Cam is now on Cam 3 ! This means: internal the first change (during roulette) is done ( now on Cam 2 ); visible is Cam 1 . An additional press changed now the cam +1 : Internal and visible == Cam 3

Double = two of the same.

Yes, you change camera when in roulette but you won't actually see new angle until ball exits roulette because roulette has its own event camera.
 

Mad07

Member
Feb 13, 2013
363
2
Double = two of the same.

Yes, you change camera when in roulette but you won't actually see new angle until ball exits roulette because roulette has its own event camera.

2 of the same:
Ok, I haven't recognized this one THX

Cam:
It doesn't change if the ball released the roulette- I haven't see this one on my tab. How long should I wait?
 
Last edited:

crazywolf

New member
Jul 9, 2013
46
0
In previous versions i could rotate the display in a running game when i pause the game. Here it is not possible anymore, i just hat to end the running game to rotate the display. Is this because the ingame rotation had the bug that the table music stopped after rotating?
 

FlippyFloppy

FarSight Employee
Nov 13, 2013
2,629
0
2 of the same:
Ok, I haven't recognized this one THX

Cam:
It doesn't change if the ball released the roulette- I haven't see this one on my tab. How long should I wait?

Rolling doubles is like when the dice roll 2 and 2 or 5 and 5. If the dice roll 5 and 5, the Roll N Win table moves 5 selections and automatically selects that prize.

When the ball drops from the roulette table onto the main play field. Remember, you can turn off the event camera for the roulette table. The upper play field camera will take over instead if you do not have the camera Locked. If the camera is locked, it will go back to the 1,2,3, or 4 cameras.
 
Last edited:

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
1
Flippy, since Lights, Camera, Action! is being version bumped on the upcoming release, any chance the art team can sneak in an art fix for the "Shoot Again" cutout as it is currently purple in its off-state and red when it's lit. The "Shoot Again" cutout shout light up purple. This is a discrepancy on all versions.
 
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