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Farsight Studios
The Pinball Arcade / Farsight Studios
Angry Pinball Nerd
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<blockquote data-quote="Richard B" data-source="post: 53391" data-attributes="member: 306"><p>MB</p><p>Yesterday, I had four features going, and needed one more left ramp shot to get the Bride started, and one more hit to reveal the Frankenstein ramp. I shot for the ramp, but hit the Frankenstein target by mistake, and you know what happens when you do that with the right flipper . . . </p><p>In that same game, I had all the instruments except Frankenstein when the ball got out of control, a save with the right flipper, and . . . </p><p>Ball continuing to roll up the flipper, longer than its momentum should allow, and resulting in a drain. </p><p></p><p>CFTBL</p><p>Those G****M nearly-horizontal flippers. Combine with some pretty fast outlanes, and you've got trouble. </p><p>How difficult it is to get the ball to the left flipper. The only shot that feeds the left flipper can only be easily hit from . . . the left flipper! </p><p></p><p>MM</p><p>Accidentally hitting Merlin's Magic with only one completed event. </p><p></p><p>TZ</p><p>Hitting the left ramp with only one ball locked.</p><p>Getting Odd Change.</p><p></p><p>ALL</p><p>Flipperless drains (seems, in general, the older the table, the greater the chance of this occurring).</p><p>Tables without Ball Savers. It's especially annoying to work up to a difficult to achieve multiball (like in Funhouse), only to have two balls (or, if you're really unlucky, three) drain almost immediately, before you can get anything going. </p><p>Having a multiball restart or any other important feature with a timer active, and getting the ball caught in the bumpers. This seems to especially happen a lot in CFTBL's Move Your Car mode.</p><p>Losing your ball immediately during a "survive to re-score" mode. No tables on TPA have this feature, but if they ever manage to get TAF, you'll see what I mean (I think WW has this too).</p></blockquote><p></p>
[QUOTE="Richard B, post: 53391, member: 306"] MB Yesterday, I had four features going, and needed one more left ramp shot to get the Bride started, and one more hit to reveal the Frankenstein ramp. I shot for the ramp, but hit the Frankenstein target by mistake, and you know what happens when you do that with the right flipper . . . In that same game, I had all the instruments except Frankenstein when the ball got out of control, a save with the right flipper, and . . . Ball continuing to roll up the flipper, longer than its momentum should allow, and resulting in a drain. CFTBL Those G****M nearly-horizontal flippers. Combine with some pretty fast outlanes, and you've got trouble. How difficult it is to get the ball to the left flipper. The only shot that feeds the left flipper can only be easily hit from . . . the left flipper! MM Accidentally hitting Merlin's Magic with only one completed event. TZ Hitting the left ramp with only one ball locked. Getting Odd Change. ALL Flipperless drains (seems, in general, the older the table, the greater the chance of this occurring). Tables without Ball Savers. It's especially annoying to work up to a difficult to achieve multiball (like in Funhouse), only to have two balls (or, if you're really unlucky, three) drain almost immediately, before you can get anything going. Having a multiball restart or any other important feature with a timer active, and getting the ball caught in the bumpers. This seems to especially happen a lot in CFTBL's Move Your Car mode. Losing your ball immediately during a "survive to re-score" mode. No tables on TPA have this feature, but if they ever manage to get TAF, you'll see what I mean (I think WW has this too). [/QUOTE]
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