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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Bride of Pin•Bot (1991)
Annoying thing that happened (stuck)
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<blockquote data-quote="StarDust4Ever" data-source="post: 90091" data-attributes="member: 3033"><p>When finally I got the billion shot bonus, I had one of my balls on the plunger. It helped greatly because I was able to aim the ball properly without worrying about where the other ball was or preventing it from draining. I'm wondering myself if this bugg really affects real tables. On Whirlwind, when you start multiball by getting two balls into the left plunger, the game has no problem launching them both out. I believe Roller Coaster Tycoon does a similar thing with two balls trapped in the left launcher. I played a real Roller Coaster Tycoon table recently and when the kicker launched the two balls, they went down separate ramps. Pretty nifty.</p><p></p><p>I would imagine that if the plunger has enough torque to get the ball all the way out to the top of the table at 100% strength, then it should be strong enough to launch two balls out of the plunger area as less than 100%. Typically even a light plunge is enough to get the ball out, so two balls would be double the mass. That would give you 50% of the power on a real world table compared to a normal shot with the plunger pulled all the way back. It should be plenty enough velocity to launch at least the top ball back into play on a real table. Depending on the mass and physics of the plunger, most of the power will either transfer to the top ball, or the two balls will move in tandem, or both will travel different distances. Anyone remember those little balls on strings? If you pull back two balls, two pop out the other side. If you pull back one ball, one pops out the other side, so the mass of the plunger will determine the amount of separation that the balls get jettisoned if using real world physics. Either way, it sounds like a bug in the physics engine; perhaps the top ball is blocking the bottom ball from moving??? This would not happen in real life unless some other object is blocking the top ball.</p><p></p><p>Also try rotating the left control stick in circles counter-clockwise. I unlocked all my Wizard goals on Bride of Pinbot and was able to disable tilt detection. By vigorously rotating the stick counterclockwise, I was able to lift up the ball out of the plunger and deposit it directly into the outlane. I'm using Ouya btw. It may not be possible to do a full 360 circular tilt on touch devices though, but it should work to free the ball with an analog controller. Weird bug; if you use tilting to roll the ball out of the plunger and into the outlane, then release the plunger right as the ball is hitting the drain, you can launch the ball onto the play field strait up the middle (SUTM). It will still count as a "drain" however, and the table will go through the bonus sequence, during which time you won't be able to use the flippers, so launching the ball SUTM is pretty futile, but funny nonetheless. It's as if the plunger is invisibly connected to the ball as it moves around.</p></blockquote><p></p>
[QUOTE="StarDust4Ever, post: 90091, member: 3033"] When finally I got the billion shot bonus, I had one of my balls on the plunger. It helped greatly because I was able to aim the ball properly without worrying about where the other ball was or preventing it from draining. I'm wondering myself if this bugg really affects real tables. On Whirlwind, when you start multiball by getting two balls into the left plunger, the game has no problem launching them both out. I believe Roller Coaster Tycoon does a similar thing with two balls trapped in the left launcher. I played a real Roller Coaster Tycoon table recently and when the kicker launched the two balls, they went down separate ramps. Pretty nifty. I would imagine that if the plunger has enough torque to get the ball all the way out to the top of the table at 100% strength, then it should be strong enough to launch two balls out of the plunger area as less than 100%. Typically even a light plunge is enough to get the ball out, so two balls would be double the mass. That would give you 50% of the power on a real world table compared to a normal shot with the plunger pulled all the way back. It should be plenty enough velocity to launch at least the top ball back into play on a real table. Depending on the mass and physics of the plunger, most of the power will either transfer to the top ball, or the two balls will move in tandem, or both will travel different distances. Anyone remember those little balls on strings? If you pull back two balls, two pop out the other side. If you pull back one ball, one pops out the other side, so the mass of the plunger will determine the amount of separation that the balls get jettisoned if using real world physics. Either way, it sounds like a bug in the physics engine; perhaps the top ball is blocking the bottom ball from moving??? This would not happen in real life unless some other object is blocking the top ball. Also try rotating the left control stick in circles counter-clockwise. I unlocked all my Wizard goals on Bride of Pinbot and was able to disable tilt detection. By vigorously rotating the stick counterclockwise, I was able to lift up the ball out of the plunger and deposit it directly into the outlane. I'm using Ouya btw. It may not be possible to do a full 360 circular tilt on touch devices though, but it should work to free the ball with an analog controller. Weird bug; if you use tilting to roll the ball out of the plunger and into the outlane, then release the plunger right as the ball is hitting the drain, you can launch the ball onto the play field strait up the middle (SUTM). It will still count as a "drain" however, and the table will go through the bonus sequence, during which time you won't be able to use the flippers, so launching the ball SUTM is pretty futile, but funny nonetheless. It's as if the plunger is invisibly connected to the ball as it moves around. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
Pinball Arcade Tables
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Bride of Pin•Bot (1991)
Annoying thing that happened (stuck)
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