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Farsight Studios
Pinball Arcade Tables
Unreleased Table Discussion & Requests
Any chances to see more Stern tables in TPA?
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<blockquote data-quote="Zombie Aladdin" data-source="post: 153230" data-attributes="member: 4242"><p>I think it should be made as an option.</p><p></p><p><em>The Addams Family</em> will bring in a lot of people who would otherwise never even play <em>The Pinball Arcade</em>, let alone pinball. While this sort of difficulty is good for people used to pinball and in want of a challenge, beginners are not looking for a challenge. They're looking for a way to have some fun, and it won't be fun if everything seems to result in a rapid drain.</p><p></p><p>The biggest turnoff I'm seeing to people who would otherwise get into pinball is that they drain quickly, get frustrated, and leave. That's why machines like <em>South Park</em> and <em>Spider-Man</em> appeal so much to beginners: These machines have long ball times, so they feel like they've played something. Something like <em>The Simpsons Pinball Party</em>, however, I watch people walk up to it because of its theme, they play for less than a minute, and walk off in a bad mood because they couldn't reach 1 million.</p><p></p><p><em>AC/DC</em> is a perfect example of this crevasse between the beginners and the experienced: The veterans love <em>AC/DC</em>, but beginners hate it. That's because if you're unskilled and/or inaccurate, you will drain quickly. That isn't fun.</p><p></p><p>On the other hand, Blizzard Entertainment is very good at making a game beginner-friendly. Blizzard's games can be as easy or as difficult as they want them to be. The only rule is that at the beginning, the gameplay must allow the player to feel like a champion. In <em>World of Warcraft</em>, for example, you will rapidly gain levels, learn new skills, and obtain better weaponry when you start playing. It becomes much slower later, and the difficulty increases rapidly after that, but by then, you've felt like you're good at the game and you've made some progress you don't want to destroy by quitting. Capcom, by contrast, has shrunk into a niche company making niche games because it does not want to do any player empowerment. Its games start off hard and become even harder. Only diehard fans buy Capcom's games nowadays that ins't <em>Street Fighter IV</em> or a variant thereof.</p><p></p><p>Thus, I think that if <em>The Addams Family</em> was set to its highest difficulty, it's going to get a lot of people who were otherwise on the fence to hate pinball. They'll see it as a bland, frustrating experience that is out of their reach, and they'll give up. If there's any table that should be set to allow a beginner to feel empowered, it's this one.</p></blockquote><p></p>
[QUOTE="Zombie Aladdin, post: 153230, member: 4242"] I think it should be made as an option. [i]The Addams Family[/i] will bring in a lot of people who would otherwise never even play [i]The Pinball Arcade[/i], let alone pinball. While this sort of difficulty is good for people used to pinball and in want of a challenge, beginners are not looking for a challenge. They're looking for a way to have some fun, and it won't be fun if everything seems to result in a rapid drain. The biggest turnoff I'm seeing to people who would otherwise get into pinball is that they drain quickly, get frustrated, and leave. That's why machines like [i]South Park[/i] and [i]Spider-Man[/i] appeal so much to beginners: These machines have long ball times, so they feel like they've played something. Something like [i]The Simpsons Pinball Party[/i], however, I watch people walk up to it because of its theme, they play for less than a minute, and walk off in a bad mood because they couldn't reach 1 million. [i]AC/DC[/i] is a perfect example of this crevasse between the beginners and the experienced: The veterans love [i]AC/DC[/i], but beginners hate it. That's because if you're unskilled and/or inaccurate, you will drain quickly. That isn't fun. On the other hand, Blizzard Entertainment is very good at making a game beginner-friendly. Blizzard's games can be as easy or as difficult as they want them to be. The only rule is that at the beginning, the gameplay must allow the player to feel like a champion. In [i]World of Warcraft[/i], for example, you will rapidly gain levels, learn new skills, and obtain better weaponry when you start playing. It becomes much slower later, and the difficulty increases rapidly after that, but by then, you've felt like you're good at the game and you've made some progress you don't want to destroy by quitting. Capcom, by contrast, has shrunk into a niche company making niche games because it does not want to do any player empowerment. Its games start off hard and become even harder. Only diehard fans buy Capcom's games nowadays that ins't [i]Street Fighter IV[/i] or a variant thereof. Thus, I think that if [i]The Addams Family[/i] was set to its highest difficulty, it's going to get a lot of people who were otherwise on the fence to hate pinball. They'll see it as a bland, frustrating experience that is out of their reach, and they'll give up. If there's any table that should be set to allow a beginner to feel empowered, it's this one. [/QUOTE]
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Farsight Studios
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Unreleased Table Discussion & Requests
Any chances to see more Stern tables in TPA?
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