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Farsight Studios
Pinball Arcade Tables
Unreleased Table Discussion & Requests
Any chances to see more Stern tables in TPA?
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<blockquote data-quote="Zombie Aladdin" data-source="post: 153647" data-attributes="member: 4242"><p>Hmm, perhaps then it's time for a paradigm shift in the way the businesses are run. Pinball got its start by being out in public for people to drop coins into and play, and its balls-to-the-walls difficulty was a result of trying to get as much money out of people as they could get away with. Whereas video games transitioned to the home, where their design evolved to bring in newcomers and provide content for the money paid to buy the game, the very nature of pinball makes such a transition difficult, if not impossible, and thus pinball has retained its arcade-style difficulty roots.</p><p></p><p>The problem, then, lies not in changing gameplay, but its lack thereof: Audience tastes change with time, and something that remains the same is doomed to remain a niche. There are still video games being released with arcade-like difficulty, but they are, with a few exceptions like the New Super Mario Bros. series, niche titles with a small, core group of players and little else. Same goes with re-releases of arcade games. If the goal is to keep the difficulty of pinball machines the way they are for real (and I understand that viewpoint too, and I would definitely support it for most tables), their arcade-style gameplay would keep <em>The Pinball Arcade</em> a niche title too.</p><p></p><p>But I suppose you're right. The best way to expand interest in pinball is not through the digital conversions of old tables, which were never meant for audiences of the 2010s, but through brand-new ones. It wouldn't make sense to re-release <em>Pac-Man</em> such that you could get to Stage 15 or so in one try without having ever played it before without calling it an update or an evolution.</p></blockquote><p></p>
[QUOTE="Zombie Aladdin, post: 153647, member: 4242"] Hmm, perhaps then it's time for a paradigm shift in the way the businesses are run. Pinball got its start by being out in public for people to drop coins into and play, and its balls-to-the-walls difficulty was a result of trying to get as much money out of people as they could get away with. Whereas video games transitioned to the home, where their design evolved to bring in newcomers and provide content for the money paid to buy the game, the very nature of pinball makes such a transition difficult, if not impossible, and thus pinball has retained its arcade-style difficulty roots. The problem, then, lies not in changing gameplay, but its lack thereof: Audience tastes change with time, and something that remains the same is doomed to remain a niche. There are still video games being released with arcade-like difficulty, but they are, with a few exceptions like the New Super Mario Bros. series, niche titles with a small, core group of players and little else. Same goes with re-releases of arcade games. If the goal is to keep the difficulty of pinball machines the way they are for real (and I understand that viewpoint too, and I would definitely support it for most tables), their arcade-style gameplay would keep [i]The Pinball Arcade[/i] a niche title too. But I suppose you're right. The best way to expand interest in pinball is not through the digital conversions of old tables, which were never meant for audiences of the 2010s, but through brand-new ones. It wouldn't make sense to re-release [i]Pac-Man[/i] such that you could get to Stage 15 or so in one try without having ever played it before without calling it an update or an evolution. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
Pinball Arcade Tables
Unreleased Table Discussion & Requests
Any chances to see more Stern tables in TPA?
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