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Farsight Studios
The Pinball Arcade / Farsight Studios
Any news on sound improvement?
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<blockquote data-quote="soundwave106" data-source="post: 268535" data-attributes="member: 3746"><p>One issue here is that this *is* how most pinballs were back in the day... especially for PCM type stuff. Williams DCS was one of the better of the lots, with mono 32kHz compressed sounds. Yet that's still not very "hi fi". Data East was done in stereo, but with notably worse fidelity in samples (according to <a href="http://www.pinballsupernova.com/images/Sega_Stern%20White%20Star%20Repair%20-%20PinWiki.pdf" target="_blank">this,</a> 24kHz for White Star -- and even though it was stereo, most of the stuff was mono anyways). Earlier pinballs used compressed 8 bit samples and FM synthesizer music.</p><p></p><p>Stern pinballs *just* got stereo a couple years ago (with SPIKE) if I recall. So aside from a few very new games (and scratchy Data East stuff <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ), the main opportunity for stereo samples would be the mechanical elements.</p><p></p><p>There's an <a href="http://digitalpinballfans.com/archive/index.php/t-5244.html" target="_blank">earlier thread that I've Googled</a> that contains a note from the emulation guy that not emulating DCS etc. was done for performance reasons, and that recording (at least at the time) sounded better anyways. My speculation is if there was a possible area that emulation would help IMHO, it's the FM synthesizer stuff. The Yamaha chips they used should not be too intensive to emulate, and a few of the 1980s games (Black Knight 2K, High Speed, etc.) do seem to be a bit rough sounding to me. The samples are always going to be rough but the FM doesn't have to be.</p><p></p><p>I am on PC and I think the PC version has usually sounded pretty good, I have no complaints with any of the modern pins (DCS and Stern). I have heard from others that the PS4 version is a lot rougher for some reason. Maybe they have to compress for space reasons or something?</p></blockquote><p></p>
[QUOTE="soundwave106, post: 268535, member: 3746"] One issue here is that this *is* how most pinballs were back in the day... especially for PCM type stuff. Williams DCS was one of the better of the lots, with mono 32kHz compressed sounds. Yet that's still not very "hi fi". Data East was done in stereo, but with notably worse fidelity in samples (according to [URL="http://www.pinballsupernova.com/images/Sega_Stern%20White%20Star%20Repair%20-%20PinWiki.pdf"]this,[/URL] 24kHz for White Star -- and even though it was stereo, most of the stuff was mono anyways). Earlier pinballs used compressed 8 bit samples and FM synthesizer music. Stern pinballs *just* got stereo a couple years ago (with SPIKE) if I recall. So aside from a few very new games (and scratchy Data East stuff :) ), the main opportunity for stereo samples would be the mechanical elements. There's an [URL="http://digitalpinballfans.com/archive/index.php/t-5244.html"]earlier thread that I've Googled[/URL] that contains a note from the emulation guy that not emulating DCS etc. was done for performance reasons, and that recording (at least at the time) sounded better anyways. My speculation is if there was a possible area that emulation would help IMHO, it's the FM synthesizer stuff. The Yamaha chips they used should not be too intensive to emulate, and a few of the 1980s games (Black Knight 2K, High Speed, etc.) do seem to be a bit rough sounding to me. The samples are always going to be rough but the FM doesn't have to be. I am on PC and I think the PC version has usually sounded pretty good, I have no complaints with any of the modern pins (DCS and Stern). I have heard from others that the PS4 version is a lot rougher for some reason. Maybe they have to compress for space reasons or something? [/QUOTE]
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The Pinball Arcade / Farsight Studios
Any news on sound improvement?
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