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Other Zen Pinball Games & General Discussion
Arcade1up Star Wars pinball
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<blockquote data-quote="Cloda" data-source="post: 292115" data-attributes="member: 7520"><p>Some interesting thoughts from Gary Stern on digital vs real pinball. He firstly talked about their digital partner Farsight without even the slightest indication that anything is going to change. He says there is certainly a place for it but everything is programmed in digital pinball i.e. not real random ball physics / playfield reaction etc., and that you will never be able to recreate the physic feeling of the ball and bat game that it is... that "the ball is wild!" and as George Gomez calls it "The randomiser".</p><p></p><p>I thought Zen did a good job in their Classic Arcade implementation of the randomized aspect of the game as it is a huge departure from their steady-as-a-rock Zen physics ball movement and VPX has also upped the game over the years. I hope Zen blew Gary Sterns mind that only knew Farsight's suction ramps etc. Let's hope Zen remembers that key aspect as they move forward with their Classic Arcade physics implementation as it became much more predictable again since Universal Monsters.</p><p></p><p>[MEDIA=youtube]aiKHjgqU1UQ:159[/MEDIA]</p></blockquote><p></p>
[QUOTE="Cloda, post: 292115, member: 7520"] Some interesting thoughts from Gary Stern on digital vs real pinball. He firstly talked about their digital partner Farsight without even the slightest indication that anything is going to change. He says there is certainly a place for it but everything is programmed in digital pinball i.e. not real random ball physics / playfield reaction etc., and that you will never be able to recreate the physic feeling of the ball and bat game that it is... that "the ball is wild!" and as George Gomez calls it "The randomiser". I thought Zen did a good job in their Classic Arcade implementation of the randomized aspect of the game as it is a huge departure from their steady-as-a-rock Zen physics ball movement and VPX has also upped the game over the years. I hope Zen blew Gary Sterns mind that only knew Farsight's suction ramps etc. Let's hope Zen remembers that key aspect as they move forward with their Classic Arcade physics implementation as it became much more predictable again since Universal Monsters. [MEDIA=youtube]aiKHjgqU1UQ:159[/MEDIA] [/QUOTE]
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