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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Are emulated inputs the answer for parity with controller users?
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<blockquote data-quote="relaxation" data-source="post: 224233" data-attributes="member: 5759"><p>With the current state of the game, analog nudging enables a lot of things that aren’t possible to keyboard-only users and I’d like to mend the disparity. Telling players to purchase and use a controller over what their accustomed to isn’t a solution so I found an alternative since one hasn’t been provided.</p><p></p><p>And I didn’t invent it! The racing, flying & farming simulator communities also found ways to translate input into their respective games of choice instead of purchasing [expensive] peripherals.</p><p></p><p><strong>So.. what is it?</strong></p><p>Mapping a movement on a virtual controller that’s available via keystroke.</p><p></p><p><strong>Hey! Isn’t this cheating since there is a lack of nuance?</strong></p><p>The tilt-bob is there to detect if you were, as for nuance the technical aspect is there isn’t much room for it in a 0.0333 [2 frame] window when dealing with keypresses in TPA, it is however possible for mouse and trackball to act as your nuanced input, however keyboard users wouldn’t be inclinded to take their hands off the keyboard.</p><p></p><p><strong>I don’t like easy special moves!</strong></p><p>Continue as you were, but if you happen to like arbitrary self-imposed rules you could replace keyboard nudging with softer emulated nudges, limit the number of times they’re used resulting in a ‘more reaslistic’ experience.</p><p></p><p>So before I layout the details what are your thoughts? Does this bring keyboard up to par with the controller, close to it atleast? As a keyboard player would you want to Head2Head a controller user?</p><p></p><p>-A controller user trying to help out the keyboard players</p></blockquote><p></p>
[QUOTE="relaxation, post: 224233, member: 5759"] With the current state of the game, analog nudging enables a lot of things that aren’t possible to keyboard-only users and I’d like to mend the disparity. Telling players to purchase and use a controller over what their accustomed to isn’t a solution so I found an alternative since one hasn’t been provided. And I didn’t invent it! The racing, flying & farming simulator communities also found ways to translate input into their respective games of choice instead of purchasing [expensive] peripherals. [B]So.. what is it?[/B] Mapping a movement on a virtual controller that’s available via keystroke. [B]Hey! Isn’t this cheating since there is a lack of nuance?[/B] The tilt-bob is there to detect if you were, as for nuance the technical aspect is there isn’t much room for it in a 0.0333 [2 frame] window when dealing with keypresses in TPA, it is however possible for mouse and trackball to act as your nuanced input, however keyboard users wouldn’t be inclinded to take their hands off the keyboard. [B]I don’t like easy special moves![/B] Continue as you were, but if you happen to like arbitrary self-imposed rules you could replace keyboard nudging with softer emulated nudges, limit the number of times they’re used resulting in a ‘more reaslistic’ experience. So before I layout the details what are your thoughts? Does this bring keyboard up to par with the controller, close to it atleast? As a keyboard player would you want to Head2Head a controller user? -A controller user trying to help out the keyboard players [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Are emulated inputs the answer for parity with controller users?
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