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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Are emulated inputs the answer for parity with controller users?
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<blockquote data-quote="relaxation" data-source="post: 224276" data-attributes="member: 5759"><p>So far what I have is a script thats run by a program that interprets keyboard inputs that outputs a DirectInput value, then that DirectInput value is converted into an XInput value which the game recognises. It isn't run or written for AHK but likely could easily be ported to it.</p><p></p><p>At the moment WASD would be your nudging directions and if you held space while pressing WASD then a modifier changes the value sent, currently you can set it below 100% then modify it further or the reverse, always soft unless you hold the spacebar.</p></blockquote><p></p>
[QUOTE="relaxation, post: 224276, member: 5759"] So far what I have is a script thats run by a program that interprets keyboard inputs that outputs a DirectInput value, then that DirectInput value is converted into an XInput value which the game recognises. It isn't run or written for AHK but likely could easily be ported to it. At the moment WASD would be your nudging directions and if you held space while pressing WASD then a modifier changes the value sent, currently you can set it below 100% then modify it further or the reverse, always soft unless you hold the spacebar. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Are emulated inputs the answer for parity with controller users?
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