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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
Are emulated inputs the answer for parity with controller users?
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<blockquote data-quote="relaxation" data-source="post: 231414" data-attributes="member: 5759"><p>While in the shower I was going over various ways people have done their nudge input since I think the accelerometer method is prohibitive in cost or complexity. </p><p></p><p>I didn't like the IR-wiimote method because it would wobble, I was just thinking the wiimote-accelerometer too would wobble and trying to think of a way to implement a digital deadzone, then I thought how would I deaden the wobble physically.. and it came to me: the hanging-dimes-off-a-mounted-controllers-analog-stick weren't there to push the stick from a nudge.. they were there to hold the analog stick in place while the table moved. I may play with this idea HOWEVER..</p><p></p><p>Later tonight I found out people disassembled FreestylePro controllers, mounted them, and used it as an analog input device.. now recently in that thread <a href="https://developer.mbed.org/users/mjr/code/Pinscape_Controller/" target="_blank">this project</a> was linked to and basically it's a program to run on this [15USD] <a href="http://www.mouser.com/ProductDetail/Freescale-Semiconductor/FRDM-KL25Z" target="_blank">accelerometer</a> which then can be seen as a USB gamepad and it <a href="http://www.vpforums.org/index.php?showtopic=33221" target="_blank">looks like someone</a> has already used x360ce to wrap it and have it work for TPA/FX2.. so Cab players seem covered with an inexpensive product that doesn't come with problems like a wiimote(batteries/wake issues).</p><p></p><p></p><p><strong>Different topic, Custom tilt-bob</strong></p><p>I thought I wanted to mimic the in-game meter but I looked at how VP/FP had their nudge systems in place and they're all just you can only do z-value or y-value over x-time. Then I wanted to mimic the behavior of a 2D pendulum, complete with input methods adding/subtracting to its motion based on the x-axis.. with a copy of that also working for the y-axis for a 3D space representation of a tilt-bob. Turns out the idea is easier than knowing how to implement it.</p><p></p><p>The idea was it read your inputs, applied it to the v. pendulum and then do input denial when you go above your virtual space allowance.</p><p>Virtual space allowance is a fancy way of saying one of the parameters is a virtual ring, the ring being the tilt sensor, .. on a physical machine think of the bob as a tear, as a tear the shape gets bigger further down right? so the difficulty of a machine is decided where the tear is placed inside the ring (higher or lower).. instead of this setup we would determine the ring size instead of the physical parameters of the tear since it's software.</p><p></p><p>This is basically a 3rd-party difficulty setting you could use for possibly all your pinball games.</p><p></p><p>Would there be any interest in funding this idea since I'm not qualified?</p><p><em>I'd perfer this to run in FreePIE, making the source free to the public to edit</em></p><p><em></em></p><p><em>A future problem, if it came to be, would be how to scale the ring to match real machines and then scaling real force to virtual space.. and of course knowing which table we're playing</em></p></blockquote><p></p>
[QUOTE="relaxation, post: 231414, member: 5759"] While in the shower I was going over various ways people have done their nudge input since I think the accelerometer method is prohibitive in cost or complexity. I didn't like the IR-wiimote method because it would wobble, I was just thinking the wiimote-accelerometer too would wobble and trying to think of a way to implement a digital deadzone, then I thought how would I deaden the wobble physically.. and it came to me: the hanging-dimes-off-a-mounted-controllers-analog-stick weren't there to push the stick from a nudge.. they were there to hold the analog stick in place while the table moved. I may play with this idea HOWEVER.. Later tonight I found out people disassembled FreestylePro controllers, mounted them, and used it as an analog input device.. now recently in that thread [url=https://developer.mbed.org/users/mjr/code/Pinscape_Controller/]this project[/url] was linked to and basically it's a program to run on this [15USD] [url=http://www.mouser.com/ProductDetail/Freescale-Semiconductor/FRDM-KL25Z]accelerometer[/url] which then can be seen as a USB gamepad and it [url=http://www.vpforums.org/index.php?showtopic=33221]looks like someone[/url] has already used x360ce to wrap it and have it work for TPA/FX2.. so Cab players seem covered with an inexpensive product that doesn't come with problems like a wiimote(batteries/wake issues). [b]Different topic, Custom tilt-bob[/b] I thought I wanted to mimic the in-game meter but I looked at how VP/FP had their nudge systems in place and they're all just you can only do z-value or y-value over x-time. Then I wanted to mimic the behavior of a 2D pendulum, complete with input methods adding/subtracting to its motion based on the x-axis.. with a copy of that also working for the y-axis for a 3D space representation of a tilt-bob. Turns out the idea is easier than knowing how to implement it. The idea was it read your inputs, applied it to the v. pendulum and then do input denial when you go above your virtual space allowance. Virtual space allowance is a fancy way of saying one of the parameters is a virtual ring, the ring being the tilt sensor, .. on a physical machine think of the bob as a tear, as a tear the shape gets bigger further down right? so the difficulty of a machine is decided where the tear is placed inside the ring (higher or lower).. instead of this setup we would determine the ring size instead of the physical parameters of the tear since it's software. This is basically a 3rd-party difficulty setting you could use for possibly all your pinball games. Would there be any interest in funding this idea since I'm not qualified? [i]I'd perfer this to run in FreePIE, making the source free to the public to edit A future problem, if it came to be, would be how to scale the ring to match real machines and then scaling real force to virtual space.. and of course knowing which table we're playing[/i] [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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Are emulated inputs the answer for parity with controller users?
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