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Farsight Studios
The Pinball Arcade / Farsight Studios
Are the flippers and ball physics limited by the engine?
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<blockquote data-quote="Carl Spiby" data-source="post: 30152" data-attributes="member: 71"><p>I can't help but think the the 'constant speed flippers' and lack of any spin on the pinball are actual engine limitations.</p><p></p><p>The constant speed flippers ruin any chance of good ball control (live catch, cradle separation) and lacking spin on the ball removes the randomness you get in real life tables.</p><p></p><p>If these adjustments could be implemented I'm sure it would take things to the next level.</p></blockquote><p></p>
[QUOTE="Carl Spiby, post: 30152, member: 71"] I can't help but think the the 'constant speed flippers' and lack of any spin on the pinball are actual engine limitations. The constant speed flippers ruin any chance of good ball control (live catch, cradle separation) and lacking spin on the ball removes the randomness you get in real life tables. If these adjustments could be implemented I'm sure it would take things to the next level. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Are the flippers and ball physics limited by the engine?
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