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Farsight Studios
The Pinball Arcade / Farsight Studios
Are the flippers and ball physics limited by the engine?
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<blockquote data-quote="Mark W**a" data-source="post: 30688" data-attributes="member: 1196"><p>Yes! Also on MM, you get a perfect ball kick out on the left side each and every time, making high scoring MUCH easier than in real life.</p><p></p><p>Pay attention to Funhouse in multiball. The kickout is actually randomized! Why it's randomized in multiball but not one ball play is strange, and easily solvable in an update. </p><p></p><p>As for the OP's suggestion, I agree that the physics can always be better. As they stand, they are still by far the best in any simulation so far. Is it an engine limitation? That's something only farsight can answer. As they stand, they are IMO fine for current gen systems, but if we ever see an updated "Xbox 3 / PS4" version, or for the PC version, I hope they update the physics again. But again that's a bullet point on another, future collection. For right now I just want them to fix the table glitches.</p><p></p><p>While on topic of engine limitations, I'm wondering if the same holds true for the collision detection on tables like Cirqus Voiltaire. It's the only table where I can literally send the ball through solid objects, including the table itself lol (I think everyone has seen this happen by now, and it happens on CV quite a lot... at least once per game for me). Reason I think it's an engine limitation and why it happens so often on CV is because CV is especially heavy on the lighting effects, and maybe even on geometry. It just seems like it's a much more demanding game on the hardware (only table I've noticed with slowdown when zoomed in on the bottom as well. Talking about 360 version here, not the PS3 version which had REALLY bad slowdown, not as bad on 360 but still noticable from the low camera angles).</p></blockquote><p></p>
[QUOTE="Mark W**a, post: 30688, member: 1196"] Yes! Also on MM, you get a perfect ball kick out on the left side each and every time, making high scoring MUCH easier than in real life. Pay attention to Funhouse in multiball. The kickout is actually randomized! Why it's randomized in multiball but not one ball play is strange, and easily solvable in an update. As for the OP's suggestion, I agree that the physics can always be better. As they stand, they are still by far the best in any simulation so far. Is it an engine limitation? That's something only farsight can answer. As they stand, they are IMO fine for current gen systems, but if we ever see an updated "Xbox 3 / PS4" version, or for the PC version, I hope they update the physics again. But again that's a bullet point on another, future collection. For right now I just want them to fix the table glitches. While on topic of engine limitations, I'm wondering if the same holds true for the collision detection on tables like Cirqus Voiltaire. It's the only table where I can literally send the ball through solid objects, including the table itself lol (I think everyone has seen this happen by now, and it happens on CV quite a lot... at least once per game for me). Reason I think it's an engine limitation and why it happens so often on CV is because CV is especially heavy on the lighting effects, and maybe even on geometry. It just seems like it's a much more demanding game on the hardware (only table I've noticed with slowdown when zoomed in on the bottom as well. Talking about 360 version here, not the PS3 version which had REALLY bad slowdown, not as bad on 360 but still noticable from the low camera angles). [/QUOTE]
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The Pinball Arcade / Farsight Studios
Are the flippers and ball physics limited by the engine?
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