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Farsight Studios
The Pinball Arcade / Farsight Studios
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<blockquote data-quote="FarSight_Matt" data-source="post: 268093" data-attributes="member: 7069"><p>Wow, I had to check if that was really the playfield texture... Our lighting setup isn't amazing actually, it's what you do with the photographs in post that make all the difference. It begins in camera RAW with lens corrections, noise reduction and color corrections, then I crop and alter the perspective so straight lines are horizontal and vertical. More color correction in photoshop, depending on the complexity of the artwork I might outline all the black with color detection and pen strokes for the lines then I'll paint in all the flat matte colors that need touch-up and for everything else a mix of brush strokes and clone stamping. After all that I give it a final noise and slight blur pass so as to reduce the CG effect and make it look more realistic.</p><p></p><p>I think cactus canyon was photographed with an 8-bit camera, we have several DSLRs now that shoot 14-bit (the difference being 256 possible colors versus 4 trillion colors per pixel). Everything gets baked down to 8-bit, but having 14-bit to edit with is helpful to insure the final product looks good.</p><p></p><p>To bake the lighting I use TURTLE renderer which supports baking directly to the UV space, shadows, global illumination and final gather. I take the separate layers, color correct them till they match my reference images.</p></blockquote><p></p>
[QUOTE="FarSight_Matt, post: 268093, member: 7069"] Wow, I had to check if that was really the playfield texture... Our lighting setup isn't amazing actually, it's what you do with the photographs in post that make all the difference. It begins in camera RAW with lens corrections, noise reduction and color corrections, then I crop and alter the perspective so straight lines are horizontal and vertical. More color correction in photoshop, depending on the complexity of the artwork I might outline all the black with color detection and pen strokes for the lines then I'll paint in all the flat matte colors that need touch-up and for everything else a mix of brush strokes and clone stamping. After all that I give it a final noise and slight blur pass so as to reduce the CG effect and make it look more realistic. I think cactus canyon was photographed with an 8-bit camera, we have several DSLRs now that shoot 14-bit (the difference being 256 possible colors versus 4 trillion colors per pixel). Everything gets baked down to 8-bit, but having 14-bit to edit with is helpful to insure the final product looks good. To bake the lighting I use TURTLE renderer which supports baking directly to the UV space, shadows, global illumination and final gather. I take the separate layers, color correct them till they match my reference images. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
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