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Farsight Studios
The Pinball Arcade / Farsight Studios
Art Discussion
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<blockquote data-quote="FarSight_Matt" data-source="post: 278547" data-attributes="member: 7069"><p>The main thing I noticed were your rounded shapes have too few spans.</p><p></p><p><a href="https://i.imgur.com/exYZaFK.png" target="_blank">https://i.imgur.com/exYZaFK.png</a></p><p></p><p>You need to double/triple/quadruple the amount of horizontal spans on these types of shapes. Look at your rounded shapes as close as you plan on having your consumer see them and increase the spans until the edges are imperceptible.</p><p></p><p>Don't shoot for 19k polys; that's far too low. GPUs today don't have problems rendering many polygons. Shoot for 80k or higher.</p><p></p><p>What camera did you use and what resolution did you end up making your playfield texture? It's very grainy and lacks a lot of detail. If you're using Photoshop you can use the Reduce Noise Filter to knock some of that out, but it will make the lines jagged and reduce detail more. Strength: 10, Preserve Details 10%-30%, Reduce Color Noise: 10%, Sharpen Details 0%, Never Remove JPEG Artifact. I like using 30% Preserve and if I need more I run the filter again.</p><p></p><p>Our playfields are usually 4096x2048 (2 2048x2048 textures top and bottom).</p><p></p><p>Add holes in the playfield with wood textured sides, in photoshop; remove the parts of the table you couldn't physically remove, add rubber/wood/metallic textures to parts that need them. Learn how to bake shading for these parts (I use Maya, not sure how you would do that in 3DS Max)</p><p></p><p>Understand texel density, UV Space ratios/Texture resolutions. Watch this video, it's for Maya, but the concepts are universal <a href="https://youtu.be/5e6zvJqVqlA" target="_blank">https://youtu.be/5e6zvJqVqlA</a></p></blockquote><p></p>
[QUOTE="FarSight_Matt, post: 278547, member: 7069"] The main thing I noticed were your rounded shapes have too few spans. [url]https://i.imgur.com/exYZaFK.png[/url] You need to double/triple/quadruple the amount of horizontal spans on these types of shapes. Look at your rounded shapes as close as you plan on having your consumer see them and increase the spans until the edges are imperceptible. Don't shoot for 19k polys; that's far too low. GPUs today don't have problems rendering many polygons. Shoot for 80k or higher. What camera did you use and what resolution did you end up making your playfield texture? It's very grainy and lacks a lot of detail. If you're using Photoshop you can use the Reduce Noise Filter to knock some of that out, but it will make the lines jagged and reduce detail more. Strength: 10, Preserve Details 10%-30%, Reduce Color Noise: 10%, Sharpen Details 0%, Never Remove JPEG Artifact. I like using 30% Preserve and if I need more I run the filter again. Our playfields are usually 4096x2048 (2 2048x2048 textures top and bottom). Add holes in the playfield with wood textured sides, in photoshop; remove the parts of the table you couldn't physically remove, add rubber/wood/metallic textures to parts that need them. Learn how to bake shading for these parts (I use Maya, not sure how you would do that in 3DS Max) Understand texel density, UV Space ratios/Texture resolutions. Watch this video, it's for Maya, but the concepts are universal [url]https://youtu.be/5e6zvJqVqlA[/url] [/QUOTE]
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The Pinball Arcade / Farsight Studios
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