Normal
1. Create assets in various programs (illustrator, photoshop, blender, lightwave)2. Compose and animate in after effects3. Export to B/W image sequences4. Put in texture atlases5. The game then renders them looking like dot matrix displays using OpenGL shaders6. Done!
1. Create assets in various programs (illustrator, photoshop, blender, lightwave)
2. Compose and animate in after effects
3. Export to B/W image sequences
4. Put in texture atlases
5. The game then renders them looking like dot matrix displays using OpenGL shaders
6. Done!