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<blockquote data-quote="jaredmorgs" data-source="post: 254183" data-attributes="member: 459"><p>Well, admitting they effed up is better than what most devs do when faced with issues like this. </p><p></p><p>What may seem like a Cash Grab to you boils down to the harsh economics of releasing this title on Android, with the knowledge of how the app may or may not have performed on iOS.</p><p></p><p>If, hypothetically, the iOS version sold 10,000 copies at 99c in 2014 (when the game was released on iOS), you would assume that you would have pulled in about $6000 after Apple take their 30% cut. (if someone can correct me with the confirmed app store downloads, I'll update my sums).</p><p></p><p>With that knowledge to hand, how would you work out a price based on the following known facts: </p><p></p><ul> <li data-xf-list-type="ul">with development costs for converting to Android,</li> <li data-xf-list-type="ul">with the known fact that on average 95% of Android users prefer pirated games^,</li> <li data-xf-list-type="ul">with a rough notion but no guarantees of how many games will actually be *purchased* on android.</li> </ul><p></p><p>The decision to release on Android starts to become pretty unattractive. Do the math about what would be considered a fair price to ask for the game so the studio can actually pay the bills. </p><p></p><p>Pricing it low on iOS as an initial release is a fair gamble to take, but having hindsight about the the actual costs for supporting the game and sustaining development on a platform known for its questionable revenue earning potential, it's lucky we actually saw the game released on our platform at all.</p><p></p><p>Call it a Cash Grab if you like, but I call it a blessing that this was actually released at all on Android. If that means I need to spend another one time $4 spend to unlock each table, then that's a price I'm personally willing to pay. You may not be. That's your choice. And I respect that.</p><p></p><p>^ <a href="http://www.technobuffalo.com/2015/01/08/monument-valley-suffering-from-a-95-piracy-rate-on-android/" target="_blank">http://www.technobuffalo.com/2015/01/08/monument-valley-suffering-from-a-95-piracy-rate-on-android/</a> (this is one game, but is not the exception to the statistics)</p></blockquote><p></p>
[QUOTE="jaredmorgs, post: 254183, member: 459"] Well, admitting they effed up is better than what most devs do when faced with issues like this. What may seem like a Cash Grab to you boils down to the harsh economics of releasing this title on Android, with the knowledge of how the app may or may not have performed on iOS. If, hypothetically, the iOS version sold 10,000 copies at 99c in 2014 (when the game was released on iOS), you would assume that you would have pulled in about $6000 after Apple take their 30% cut. (if someone can correct me with the confirmed app store downloads, I'll update my sums). With that knowledge to hand, how would you work out a price based on the following known facts: [LIST] [*]with development costs for converting to Android, [*]with the known fact that on average 95% of Android users prefer pirated games^, [*]with a rough notion but no guarantees of how many games will actually be *purchased* on android. [/LIST] The decision to release on Android starts to become pretty unattractive. Do the math about what would be considered a fair price to ask for the game so the studio can actually pay the bills. Pricing it low on iOS as an initial release is a fair gamble to take, but having hindsight about the the actual costs for supporting the game and sustaining development on a platform known for its questionable revenue earning potential, it's lucky we actually saw the game released on our platform at all. Call it a Cash Grab if you like, but I call it a blessing that this was actually released at all on Android. If that means I need to spend another one time $4 spend to unlock each table, then that's a price I'm personally willing to pay. You may not be. That's your choice. And I respect that. ^ [URL]http://www.technobuffalo.com/2015/01/08/monument-valley-suffering-from-a-95-piracy-rate-on-android/[/URL] (this is one game, but is not the exception to the statistics) [/QUOTE]
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Latest: Dan
Mar 3, 2025
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