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Zen Studios
Table Talk: Williams Pinball
Attack from Mars: Strategy guide to Rule the Universe!
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<blockquote data-quote="MBeeching" data-source="post: 286691" data-attributes="member: 7491"><p>You're right, those Wizard Powers aren't available on mobile (though I agree with Tarek they're the best ones to use). Some of the mobile challenges are awful so I wouldn't worry about failing to complete a few of them - I refresh basics a lot and skip anything too time consuming.</p><p></p><p>Safe Cracker 5 Minute typically requires luck on the board, though Survival is easily achievable. I use the upper right flipper to hit the Getaway lock on the far left, then let it rack up more points travelling back through the pop bumpers. If the guard asks for a bribe on the board game just keep refusing and get back on the table asap.</p><p></p><p>Black Rose is a pain on mobile. Get the ball under control on the right flipper, let it roll slightly then shoot straight up the middle for broadside. It gets kinda repetitive though. On one ball mode aim for the skill shot then let it drain immediately, exploit the ball save to instantly load and fire the cannon.</p><p></p><p>On High Speed I use the right flipper to hit the targets and increase the Supercharger (10m), on Survival mode try to save that shot until you're running out of time. With the left flipper you just want to keep shooting the right orbit, occasionally using the lock to get that easy 5m or play the DMD game. On one ball mode get as many loop shots as possible at the start, if you miss you can usually exploit ball save to pick up some easy points and have another attempt.</p></blockquote><p></p>
[QUOTE="MBeeching, post: 286691, member: 7491"] You're right, those Wizard Powers aren't available on mobile (though I agree with Tarek they're the best ones to use). Some of the mobile challenges are awful so I wouldn't worry about failing to complete a few of them - I refresh basics a lot and skip anything too time consuming. Safe Cracker 5 Minute typically requires luck on the board, though Survival is easily achievable. I use the upper right flipper to hit the Getaway lock on the far left, then let it rack up more points travelling back through the pop bumpers. If the guard asks for a bribe on the board game just keep refusing and get back on the table asap. Black Rose is a pain on mobile. Get the ball under control on the right flipper, let it roll slightly then shoot straight up the middle for broadside. It gets kinda repetitive though. On one ball mode aim for the skill shot then let it drain immediately, exploit the ball save to instantly load and fire the cannon. On High Speed I use the right flipper to hit the targets and increase the Supercharger (10m), on Survival mode try to save that shot until you're running out of time. With the left flipper you just want to keep shooting the right orbit, occasionally using the lock to get that easy 5m or play the DMD game. On one ball mode get as many loop shots as possible at the start, if you miss you can usually exploit ball save to pick up some easy points and have another attempt. [/QUOTE]
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Zen Studios
Table Talk: Williams Pinball
Attack from Mars: Strategy guide to Rule the Universe!
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