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Zen Studios
Table Talk: Williams Pinball
Attack from Mars: Strategy guide to Rule the Universe!
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<blockquote data-quote="shutyertrap" data-source="post: 286750" data-attributes="member: 134"><p>Tips for...</p><p></p><p><strong>Black Rose</strong></p><p></p><p>It's all about the shooting broadside, no matter the challenge. Learn the skill shot to get that ramp flipped up. As MBeeching said, if it's 1 ball then let the ball drain immediately and do a full plunge into it. Otherwise shoot the left ramp and then use the middle flipper to make the shot. Shoot cannon up the middle, even if you barely miss you'll start Double Broadside. Always catch the ball on the right flipper, you just let the ball start rolling, and then up the middle it goes. Scores go 1, 2, 4, 8, 16, 32 million, and even if you only get to 16 million you'll be well set up to beat most 15 star goals. After that it's a matter of shooting the middle some more and collecting points. I never bother with the Whirlpool ramp, and only really shoot for the left ramp if either jackpot is lit or I need to set up the middle flipper shot. I ignore Millions mode and just continue shooting for Broadside.</p><p></p><p>This strategy by the way is only for Daily Challenges. With no timers and 3 balls, multiball and sinking ships becomes much more important.</p><p></p><p><strong>The Getaway</strong></p><p></p><p>I find the mobile version of this to be a nightmare that I can't seem to shoot well on at all. My strategy for 1 ball and Survival are pretty much the same; shoot the right orbit, catch the ball on the left flipper, repeat. Do this until a lock is lit, video mode is available, or Redline Mania is lit. I'm terrible at the right flipper to left orbit shot, and am flabbergasted at how I miss the supercharger so badly, so this is why I compensate with the right orbit. For 5 minute challenge, it's all about getting to Redline Mania as fast as you can as you absolutely need to hit jackpots to survive the 15 star goal, something I've yet to achieve in the Premium challenge.</p><p></p><p><strong>Safe Cracker</strong></p><p></p><p>The DMD animations are your worst enemy. They suck up all your time in the worst way. So far in 40 days of playing, I've never had a 1 ball challenge with SC, but survival and 5 minute are alive and well, believe me. Interestingly, the 5 star goal is the hardest in Survival as only having a minute to reach the 5th star is brutal. The 10 and 15 star goals are just under double that 5 star goal, but you now need less points per star which makes them easier. On top of that, they both share the same goal so 15 stars is the easiest of them all. The 5 minute challenge is about as fun as hitting yourself with a board that has a nail in it. It's pure luck, and I honestly have not figured out a good strategy. Hitting the vari target and getting it primed for Explosives is a good thing, but by no means easy or quick to do. Make sure you have at least 5 donuts before doing the board game, otherwise the guard will want a cash bribe. NEVER pay him, by the way, not during a challenge. TNT multiball is okay if you can keep it going for longer than 15 seconds, but unfortunately it really is all about that board game and collecting the stash. Anything else, you'll just be wasting your time.</p></blockquote><p></p>
[QUOTE="shutyertrap, post: 286750, member: 134"] Tips for... [B]Black Rose[/B] It's all about the shooting broadside, no matter the challenge. Learn the skill shot to get that ramp flipped up. As MBeeching said, if it's 1 ball then let the ball drain immediately and do a full plunge into it. Otherwise shoot the left ramp and then use the middle flipper to make the shot. Shoot cannon up the middle, even if you barely miss you'll start Double Broadside. Always catch the ball on the right flipper, you just let the ball start rolling, and then up the middle it goes. Scores go 1, 2, 4, 8, 16, 32 million, and even if you only get to 16 million you'll be well set up to beat most 15 star goals. After that it's a matter of shooting the middle some more and collecting points. I never bother with the Whirlpool ramp, and only really shoot for the left ramp if either jackpot is lit or I need to set up the middle flipper shot. I ignore Millions mode and just continue shooting for Broadside. This strategy by the way is only for Daily Challenges. With no timers and 3 balls, multiball and sinking ships becomes much more important. [B]The Getaway[/B] I find the mobile version of this to be a nightmare that I can't seem to shoot well on at all. My strategy for 1 ball and Survival are pretty much the same; shoot the right orbit, catch the ball on the left flipper, repeat. Do this until a lock is lit, video mode is available, or Redline Mania is lit. I'm terrible at the right flipper to left orbit shot, and am flabbergasted at how I miss the supercharger so badly, so this is why I compensate with the right orbit. For 5 minute challenge, it's all about getting to Redline Mania as fast as you can as you absolutely need to hit jackpots to survive the 15 star goal, something I've yet to achieve in the Premium challenge. [B]Safe Cracker[/B] The DMD animations are your worst enemy. They suck up all your time in the worst way. So far in 40 days of playing, I've never had a 1 ball challenge with SC, but survival and 5 minute are alive and well, believe me. Interestingly, the 5 star goal is the hardest in Survival as only having a minute to reach the 5th star is brutal. The 10 and 15 star goals are just under double that 5 star goal, but you now need less points per star which makes them easier. On top of that, they both share the same goal so 15 stars is the easiest of them all. The 5 minute challenge is about as fun as hitting yourself with a board that has a nail in it. It's pure luck, and I honestly have not figured out a good strategy. Hitting the vari target and getting it primed for Explosives is a good thing, but by no means easy or quick to do. Make sure you have at least 5 donuts before doing the board game, otherwise the guard will want a cash bribe. NEVER pay him, by the way, not during a challenge. TNT multiball is okay if you can keep it going for longer than 15 seconds, but unfortunately it really is all about that board game and collecting the stash. Anything else, you'll just be wasting your time. [/QUOTE]
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Table Talk: Williams Pinball
Attack from Mars: Strategy guide to Rule the Universe!
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