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Farsight Studios
The Pinball Arcade / Farsight Studios
Audio improvements - 'mechanical' sound effects.
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<blockquote data-quote="surprise!" data-source="post: 99235" data-attributes="member: 3501"><p>Hello! I'd just like to preface this by saying that I adore the Pinball Arcade and what Farsight are trying to achieve with their resources - I'm a lifelong pinball fan and it's great to have something that is aspiring to be authentic!</p><p></p><p>There is something that has been bothering me though, and that's the 'mechanical sounds' that are in the game at the moment - I have no idea where they were sourced from, but they don't sound anything like flippers, or bumpers, or a ballbearing hitting a solid object! They may be analogous to those sounds, but they lack the tone and weight of a proper mechanical table, and the current samples sound a little like flicking plastic and wineglasses. I feel that spending some time improving the audio here would go a huge way to improving the feel of the game. </p><p></p><p>If you have a bunch of tables in the office, then it would be really straightforward to grab a Zoom or Sony handheld recorder and get some samples of the flippers and bumpers in isolation - even keeping in the room reverb would be fine, as it's part of the mechanical sound's characteristics. It's such an easy win I'm surprised that it hasn't been done already! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Sorry to backseat dev, it's only because I want to see this game reach it's full potential <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="surprise!, post: 99235, member: 3501"] Hello! I'd just like to preface this by saying that I adore the Pinball Arcade and what Farsight are trying to achieve with their resources - I'm a lifelong pinball fan and it's great to have something that is aspiring to be authentic! There is something that has been bothering me though, and that's the 'mechanical sounds' that are in the game at the moment - I have no idea where they were sourced from, but they don't sound anything like flippers, or bumpers, or a ballbearing hitting a solid object! They may be analogous to those sounds, but they lack the tone and weight of a proper mechanical table, and the current samples sound a little like flicking plastic and wineglasses. I feel that spending some time improving the audio here would go a huge way to improving the feel of the game. If you have a bunch of tables in the office, then it would be really straightforward to grab a Zoom or Sony handheld recorder and get some samples of the flippers and bumpers in isolation - even keeping in the room reverb would be fine, as it's part of the mechanical sound's characteristics. It's such an easy win I'm surprised that it hasn't been done already! :) Sorry to backseat dev, it's only because I want to see this game reach it's full potential :) [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Audio improvements - 'mechanical' sound effects.
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