Normal
I frequently have sound issues on Black Knight where all but only a couple sounds completely stop playing after playing for a bit. Curiously enough, when the sound cuts out on BK, then the voice in Cactus Jack will be gone too. Don't understand how they relate, but I have checked this multiple times after BK sounds cut out . I have to exit and reboot TPA entirely to get them sounding proper.I'm not sure if this is normal operation, but sometimes Gorgar's voice will just stop sounding, all other sounds play, but his voice goes silent. I have to exit and reload the table to get it back.As for Scared Stiff, the sounds are sped up....I can tell by the music, it is playing faster than it should, and so higher pitched. I believe that is true for all the sounds in that table.I have a theory on the looping sounds issue.....I could be wrong (and probably am as I'm no programmer), but it's almost as if there may be a small (and I mean like microseconds) amount of silence in the beginning of the various sound samples. So when they repeat faster and faster, it becomes more evident, and when it's going at its fastest speed, it results in clicks and/or silence. Editing the sample to remove that tiny bit of silence SHOULD instantly fix the issue. Hope that turns out to be helpful.
I frequently have sound issues on Black Knight where all but only a couple sounds completely stop playing after playing for a bit. Curiously enough, when the sound cuts out on BK, then the voice in Cactus Jack will be gone too. Don't understand how they relate, but I have checked this multiple times after BK sounds cut out . I have to exit and reboot TPA entirely to get them sounding proper.
I'm not sure if this is normal operation, but sometimes Gorgar's voice will just stop sounding, all other sounds play, but his voice goes silent. I have to exit and reload the table to get it back.
As for Scared Stiff, the sounds are sped up....I can tell by the music, it is playing faster than it should, and so higher pitched. I believe that is true for all the sounds in that table.
I have a theory on the looping sounds issue.....I could be wrong (and probably am as I'm no programmer), but it's almost as if there may be a small (and I mean like microseconds) amount of silence in the beginning of the various sound samples. So when they repeat faster and faster, it becomes more evident, and when it's going at its fastest speed, it results in clicks and/or silence. Editing the sample to remove that tiny bit of silence SHOULD instantly fix the issue. Hope that turns out to be helpful.