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Farsight Studios
The Pinball Arcade / Farsight Studios
Ball Flies Through Flippers
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<blockquote data-quote="Epsilon" data-source="post: 4107" data-attributes="member: 381"><p>I've only seen the ball outright pass through flippers under normal circumstances once or twice, but I have noticed that it seems to be impossible to execute a slap save. For those unfamiliar with the term, it's when the ball is coming down close to SDTM (straight down the middle) and you hit the flipper it's closest to and then quickly hit the other flipper. The idea is to nick the ball with the one flipper just enough to push it over to get a shot with the other. This works on pretty much every other pinball simulation I've played.</p><p></p><p>In TPA, the first part of the slap save seems to be fine (meaning, you can slightly hit the ball with the tip of the flipper and push it toward the other flipper), but the ball will simply pass through the other flipper every time if it's raised. It's as though the physics engine can't handle contact with one flipper and then the other so quickly, so it just ignores it. It's gotten to the point where I've trained myself to never try the slap save, and only try to hit the one flipper and hope it moves it over enough to contact the stationary flipper.</p><p></p><p>In such a phenomenal sim in other ways, this is quite the jarring bug. I assume FarSight's testers have the ability to set up "ball generators" at particular places and velocity to be able to test this.</p></blockquote><p></p>
[QUOTE="Epsilon, post: 4107, member: 381"] I've only seen the ball outright pass through flippers under normal circumstances once or twice, but I have noticed that it seems to be impossible to execute a slap save. For those unfamiliar with the term, it's when the ball is coming down close to SDTM (straight down the middle) and you hit the flipper it's closest to and then quickly hit the other flipper. The idea is to nick the ball with the one flipper just enough to push it over to get a shot with the other. This works on pretty much every other pinball simulation I've played. In TPA, the first part of the slap save seems to be fine (meaning, you can slightly hit the ball with the tip of the flipper and push it toward the other flipper), but the ball will simply pass through the other flipper every time if it's raised. It's as though the physics engine can't handle contact with one flipper and then the other so quickly, so it just ignores it. It's gotten to the point where I've trained myself to never try the slap save, and only try to hit the one flipper and hope it moves it over enough to contact the stationary flipper. In such a phenomenal sim in other ways, this is quite the jarring bug. I assume FarSight's testers have the ability to set up "ball generators" at particular places and velocity to be able to test this. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Ball Flies Through Flippers
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