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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Banzai Run (1988)
Banzai Run
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<blockquote data-quote="MisterVercetti" data-source="post: 269795" data-attributes="member: 5443"><p>Excited to have Banzai Run at long last... except the ball is so fast it's almost like you're playing on the upper playfield, even when you're on the main playfield. Case in point: a solid ramp shot on the actual machine usually angles the ball nicely to the right flipper on exit. Yet in TPA, it rockets out so fast that at least 50% of the time it shoots straight up the right inlane and U-Turns down the outlane. Overall, the sheer blinding speed at which the ball travels makes it next to impossible to get any sort of control over the ball, and it makes the game needlessly difficult to play.</p><p></p><p>My only guess is that there's supposed to be a physics change between the two playfields, but the transition doesn't work so you end up with upper playfield speeds on both.</p></blockquote><p></p>
[QUOTE="MisterVercetti, post: 269795, member: 5443"] Excited to have Banzai Run at long last... except the ball is so fast it's almost like you're playing on the upper playfield, even when you're on the main playfield. Case in point: a solid ramp shot on the actual machine usually angles the ball nicely to the right flipper on exit. Yet in TPA, it rockets out so fast that at least 50% of the time it shoots straight up the right inlane and U-Turns down the outlane. Overall, the sheer blinding speed at which the ball travels makes it next to impossible to get any sort of control over the ball, and it makes the game needlessly difficult to play. My only guess is that there's supposed to be a physics change between the two playfields, but the transition doesn't work so you end up with upper playfield speeds on both. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Banzai Run (1988)
Banzai Run
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