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Farsight Studios
The Pinball Arcade / Farsight Studios
Battle of the Tables - Preliminary Round
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<blockquote data-quote="Bowflex" data-source="post: 118736" data-attributes="member: 24"><p>I would choose (winners in bold for ease of finding in this long-rant):</p><p><strong>Space Shuttle </strong>over Central Park. While it is a more on the easy side, it does offer some variety. Central Park tends to get repetitive quickly and the endless extra balls (only to be lost within a few seconds of play) add more frustration than accomplishment. Nudging mastery is required but Tilts are far too easy.</p><p><strong>Flight 2000 </strong>over El Dorado. Flight 2k has a nice amount of challenge and variety of shots. The pace can quickly become insane. El Dorado is an okay table but tends to be a bit too easy and the ball just rolls around in a boring manner much of the time. Too much open space.</p><p><strong>Champions Pub </strong>easily over Harley Davidson. These are actually more alike than one might think with having gimmicky toys and certain repetitive shots. Champions Pub overcomes repetition with amusing variety of sounds and effects whereas HD becomes very annoying and distracting. The overall gameplay of CP is way better in general.</p><p><strong>Gorgar </strong>over Goin Nuts...you might as well just make Gorgar have a bye in the first round. Which is fine. It's the best game on this entire list and deserves a free pass.</p><p><strong>Big Shot</strong> over Cue Ball Wizard. Big Shot has a somewhat addictive quality. Cue Ball Wizard is definitely well polished and decently fun but the cue ball seems to be black hole sucking up a good deal of your attention and shots which makes it too easy to neglect the other aspects of the table. The scoring is also ridiculous as high value shots seem easy while the challenging shots return minimal reward.</p><p><strong>Haunted House </strong>over Class of 1812. This was tough. Class has some really humorous design elements and the chickens clucking the 1812 overture is hilarious. However it also suffers from lack of flow and events that cause major gameplay pauses. Haunted House is a less exciting version of Black Hole but the tri-level gimmick works and the game has great pacing.</p><p><strong>Genie</strong> over Teed Off. It's amazing that No Good Gofers is such a rip-off but such a completely different experience in a positive way. Teed Off is one of the better Gottlieb DMD games. It actually presents some really good challenging shots. Yet in a case of the total product not being good as the sum of its parts, Teed off just seems to fall flat for me and I walk away with an empty feeling. Genie has a nice variety of shots and has a layout that is fun and challenge you to top your best score.</p><p><strong>Dr. Dude</strong> over Victory. Both games have issues with game-pausing events. However Dr. Dude gets theirs done much more expediently. Victory is the pinball equivalent of watching paint dry. For a game about racing, it sure is slow.</p><p><strong>Black Hole</strong> over Firepower. In the toughest decision, Black Hole wins by a best of 3 coin toss. Both have very challenging multi-balls to achieve requiring prerequisite shots to be satisfied and careful aiming. Both can become extremely fast paced, moreso in the case of Firepower. However, Black Hole wins with the challenging lower playfield that requires effort to not automatically lose your ball upon reentry as well as bi-level multiball creating an erratic yet satisfying experience.</p></blockquote><p></p>
[QUOTE="Bowflex, post: 118736, member: 24"] I would choose (winners in bold for ease of finding in this long-rant): [B]Space Shuttle [/B]over Central Park. While it is a more on the easy side, it does offer some variety. Central Park tends to get repetitive quickly and the endless extra balls (only to be lost within a few seconds of play) add more frustration than accomplishment. Nudging mastery is required but Tilts are far too easy. [B]Flight 2000 [/B]over El Dorado. Flight 2k has a nice amount of challenge and variety of shots. The pace can quickly become insane. El Dorado is an okay table but tends to be a bit too easy and the ball just rolls around in a boring manner much of the time. Too much open space. [B]Champions Pub [/B]easily over Harley Davidson. These are actually more alike than one might think with having gimmicky toys and certain repetitive shots. Champions Pub overcomes repetition with amusing variety of sounds and effects whereas HD becomes very annoying and distracting. The overall gameplay of CP is way better in general. [B]Gorgar [/B]over Goin Nuts...you might as well just make Gorgar have a bye in the first round. Which is fine. It's the best game on this entire list and deserves a free pass. [B]Big Shot[/B] over Cue Ball Wizard. Big Shot has a somewhat addictive quality. Cue Ball Wizard is definitely well polished and decently fun but the cue ball seems to be black hole sucking up a good deal of your attention and shots which makes it too easy to neglect the other aspects of the table. The scoring is also ridiculous as high value shots seem easy while the challenging shots return minimal reward. [B]Haunted House [/B]over Class of 1812. This was tough. Class has some really humorous design elements and the chickens clucking the 1812 overture is hilarious. However it also suffers from lack of flow and events that cause major gameplay pauses. Haunted House is a less exciting version of Black Hole but the tri-level gimmick works and the game has great pacing. [B]Genie[/B] over Teed Off. It's amazing that No Good Gofers is such a rip-off but such a completely different experience in a positive way. Teed Off is one of the better Gottlieb DMD games. It actually presents some really good challenging shots. Yet in a case of the total product not being good as the sum of its parts, Teed off just seems to fall flat for me and I walk away with an empty feeling. Genie has a nice variety of shots and has a layout that is fun and challenge you to top your best score. [B]Dr. Dude[/B] over Victory. Both games have issues with game-pausing events. However Dr. Dude gets theirs done much more expediently. Victory is the pinball equivalent of watching paint dry. For a game about racing, it sure is slow. [B]Black Hole[/B] over Firepower. In the toughest decision, Black Hole wins by a best of 3 coin toss. Both have very challenging multi-balls to achieve requiring prerequisite shots to be satisfied and careful aiming. Both can become extremely fast paced, moreso in the case of Firepower. However, Black Hole wins with the challenging lower playfield that requires effort to not automatically lose your ball upon reentry as well as bi-level multiball creating an erratic yet satisfying experience. [/QUOTE]
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