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Farsight Studios
The Pinball Arcade / Farsight Studios
Battle of the Tables - Quarter Finals
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<blockquote data-quote="Bowflex" data-source="post: 121494" data-attributes="member: 24"><p>This gets easier to deal with writing reasons each time a new round starts!</p><p></p><p>Whirlwind v <strong>Twilight Zone</strong> - A tough one for me. I love Whirlwind. I have a spot in my heart for it that gives it an advantage from a purely sentimental standpoint. The table is fast, has lots of rewards to go for and changes up between normal playing and craziness when the discs start spinning requiring total readiness for changes. Twilight Zone has one of the ultimate licenses and is loaded with toys and gimmicks. The Power, Powerball and the skill shot are really nice features. Getting Lost in the Zone is a crazy experience. Whirlwind also has a sort of wizard mode that is very exciting but nowhere near as insane. TZ could have spawned sequels and done so much more because of the fantastic source material, but what it was able to accomplish in one table was mind boggling. Both are similar in layouts by my favorite designer, Pat Lawlor so some similarity occurs with the loops and leveling up of the bumpers. Twilight Zone does end up beating Whirlwind handily but both are such great tables. I guess at this point in the tournament, that is to be expected.</p><p><strong>Medieval Madness </strong>v Attack From Mars - Lots of similarities in design and actually lots of similarity in style. Basically these are likely the top 2 funniest tables ever made. Cactus Canyon could be up there if the software was finished but these tables easily beat the version that came out. I think deciding between the two tables is mainly a theme preference. I do like the Phyton-esque middle-ages masterpiece myself. While some hate the trolls, I find it to be a great goal that requires a different shooting approach and the table keeps you on your toes. Earning the wizard mode also makes more sense. The goals are tied into acts to be performed by you going along with the theme. AfM has you performing goals like 10x combos and scoring a super jackpot. Certainly not as well themed. Both are super-fast, flowing tables but MM rams its jousting pole through the hull of the martian mothership.</p><p>Centaur v <strong>Monster Bash</strong> - Centaur has such great art and a richly dark theme that it is easy to get caught up in those aspects. Monster Bash does have a lot of cheesiness and humor but when you think about it, what is campier than a half-man, half-motorcycle. Centaur is probably a lot cornier than most people think. While Centaur has some great multiball modes and a couple unique ball save features, Monster Bash has a few nice multi-ball modes, plus stacking! Centaur has a fantastic, creepy voice but the bash has very good music and voices tied-in to the theme flawlessly. The monsters are constantly entertaining and nicely varied. Goals are well themed and the table is quite intuitive. Centaur is oddly the more complex table with lots of strict rules. Monster Bash takes this round.</p><p>T2 v <strong>Theatre of Magic</strong> - This is the one easy decision on here. Well, for me at least. Theater is a masterpiece of theme, fast pace and fun. Great dramatic sequences and fantastic DMD graphics. T2 is kind of the prototype for the Williams tables of the mid 90's like ToM, MM and AFM with the ramps, orbits and the integration of DMD. It also has throwbacks to earlier Ritchie tables like Firepower with the ball locking. Unfortunately it just doesn't come together as nicely as ToM. Of course the other 6 tables of this round would have handed Cyberdyne's greatest achievement a crushing blow as well.</p></blockquote><p></p>
[QUOTE="Bowflex, post: 121494, member: 24"] This gets easier to deal with writing reasons each time a new round starts! Whirlwind v [B]Twilight Zone[/B] - A tough one for me. I love Whirlwind. I have a spot in my heart for it that gives it an advantage from a purely sentimental standpoint. The table is fast, has lots of rewards to go for and changes up between normal playing and craziness when the discs start spinning requiring total readiness for changes. Twilight Zone has one of the ultimate licenses and is loaded with toys and gimmicks. The Power, Powerball and the skill shot are really nice features. Getting Lost in the Zone is a crazy experience. Whirlwind also has a sort of wizard mode that is very exciting but nowhere near as insane. TZ could have spawned sequels and done so much more because of the fantastic source material, but what it was able to accomplish in one table was mind boggling. Both are similar in layouts by my favorite designer, Pat Lawlor so some similarity occurs with the loops and leveling up of the bumpers. Twilight Zone does end up beating Whirlwind handily but both are such great tables. I guess at this point in the tournament, that is to be expected. [B]Medieval Madness [/B]v Attack From Mars - Lots of similarities in design and actually lots of similarity in style. Basically these are likely the top 2 funniest tables ever made. Cactus Canyon could be up there if the software was finished but these tables easily beat the version that came out. I think deciding between the two tables is mainly a theme preference. I do like the Phyton-esque middle-ages masterpiece myself. While some hate the trolls, I find it to be a great goal that requires a different shooting approach and the table keeps you on your toes. Earning the wizard mode also makes more sense. The goals are tied into acts to be performed by you going along with the theme. AfM has you performing goals like 10x combos and scoring a super jackpot. Certainly not as well themed. Both are super-fast, flowing tables but MM rams its jousting pole through the hull of the martian mothership. Centaur v [B]Monster Bash[/B] - Centaur has such great art and a richly dark theme that it is easy to get caught up in those aspects. Monster Bash does have a lot of cheesiness and humor but when you think about it, what is campier than a half-man, half-motorcycle. Centaur is probably a lot cornier than most people think. While Centaur has some great multiball modes and a couple unique ball save features, Monster Bash has a few nice multi-ball modes, plus stacking! Centaur has a fantastic, creepy voice but the bash has very good music and voices tied-in to the theme flawlessly. The monsters are constantly entertaining and nicely varied. Goals are well themed and the table is quite intuitive. Centaur is oddly the more complex table with lots of strict rules. Monster Bash takes this round. T2 v [B]Theatre of Magic[/B] - This is the one easy decision on here. Well, for me at least. Theater is a masterpiece of theme, fast pace and fun. Great dramatic sequences and fantastic DMD graphics. T2 is kind of the prototype for the Williams tables of the mid 90's like ToM, MM and AFM with the ramps, orbits and the integration of DMD. It also has throwbacks to earlier Ritchie tables like Firepower with the ball locking. Unfortunately it just doesn't come together as nicely as ToM. Of course the other 6 tables of this round would have handed Cyberdyne's greatest achievement a crushing blow as well. [/QUOTE]
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Battle of the Tables - Quarter Finals
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