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Farsight Studios
The Pinball Arcade / Farsight Studios
Battle of the Tables - Round 1
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<blockquote data-quote="netizen" data-source="post: 119566"><p><strong>Champions Pub</strong> - Don't really like either table but creature makes me mental</p><p></p><p><strong>Gorgar</strong> - I think I sold my soul, and Gorgar has the contract. :/</p><p></p><p><strong>Medieval Madness</strong> - Blackhole is fun, but MM has a much more engaging "story" to it; even though both games can be just as brutal when the god's want to teach you to be humble</p><p></p><p><strong>T2</strong> - I love F2k, but T2 just has more variety to it, despite the unbalanced scoring potential.</p><p></p><p><strong>Star Trek</strong> - TOM may have this timeless quality to it, imo, but STTNG forces the player to be on point and doesn't allow you to have an off day when you play. This is both punishing and rewarding.</p><p></p><p><strong>Ripleys Believe it or Not</strong> - RBION requires more skill to engage the modes. These achievements create a sense of accomplishment compared to ramp combos, then shoot santa ad infinitum.</p><p></p><p><strong>Cactus Canyon</strong> - Both CC and SS have their issues. CC has the loop "Randomization", and SS is, how do I say this, easy. Each has its challenges, but I find more challenge and enjoyment from CC </p><p></p><p><strong>Whirlwind</strong> - Whirlwind is fast, brutal and dead fun. There's no competition with NGG</p><p></p><p><strong>Pinbot</strong> - BK has nothing on building a giant robot in space.</p><p></p><p><strong>Monster Bash</strong> - While I love BS, MB just provides a wider variety of challenges with the ability to stack modes etc.</p><p></p><p><strong>Tales of the Arabian Nights</strong> - FH is a classic, but TOTAN has a far different style game play, and there's no dummy head on it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p><strong>Centaur</strong> - It's Centaur!!</p><p></p><p><strong>Attack From Mars</strong> - Like MM, AFM has a "story" to it that makes repeated game play fun, and getting deeper into the game less like chopping wood. DD has lots of good challenging shots, but it is an acquired taste and perhaps sits best with a shot of nostalgia.</p><p></p><p><strong>Cirqus Voltaire</strong> - This may have been the toughest choice in the list. I love how difficult Space Shuttle is, but I also can't get over how much fun CV each and every time I press start. From the fast, quick games of Space Shuttle, to the long(er) more technical games of CV there is something for almost every player between just these two tables alone.</p><p></p><p><strong>Class of 1812</strong> - I find the scoring less unbalanced, and the games continually challenging. EATPM can be frustrating from bad drains, while when bad drains happen in CO1812 I feel like there was always something i could have done to prevent it.</p><p></p><p><strong>Twilight Zone</strong> - TZ just has so many things to do. There is no way that a more linear game like TO can compete over the long haul. Both are fun, but each has a very, very, different style of play, very different modes and how to achieve them.</p></blockquote><p></p>
[QUOTE="netizen, post: 119566"] [B]Champions Pub[/B] - Don't really like either table but creature makes me mental [B]Gorgar[/B] - I think I sold my soul, and Gorgar has the contract. :/ [B]Medieval Madness[/B] - Blackhole is fun, but MM has a much more engaging "story" to it; even though both games can be just as brutal when the god's want to teach you to be humble [B]T2[/B] - I love F2k, but T2 just has more variety to it, despite the unbalanced scoring potential. [B]Star Trek[/B] - TOM may have this timeless quality to it, imo, but STTNG forces the player to be on point and doesn't allow you to have an off day when you play. This is both punishing and rewarding. [B]Ripleys Believe it or Not[/B] - RBION requires more skill to engage the modes. These achievements create a sense of accomplishment compared to ramp combos, then shoot santa ad infinitum. [B]Cactus Canyon[/B] - Both CC and SS have their issues. CC has the loop "Randomization", and SS is, how do I say this, easy. Each has its challenges, but I find more challenge and enjoyment from CC [B]Whirlwind[/B] - Whirlwind is fast, brutal and dead fun. There's no competition with NGG [B]Pinbot[/B] - BK has nothing on building a giant robot in space. [B]Monster Bash[/B] - While I love BS, MB just provides a wider variety of challenges with the ability to stack modes etc. [B]Tales of the Arabian Nights[/B] - FH is a classic, but TOTAN has a far different style game play, and there's no dummy head on it :P [B]Centaur[/B] - It's Centaur!! [B]Attack From Mars[/B] - Like MM, AFM has a "story" to it that makes repeated game play fun, and getting deeper into the game less like chopping wood. DD has lots of good challenging shots, but it is an acquired taste and perhaps sits best with a shot of nostalgia. [B]Cirqus Voltaire[/B] - This may have been the toughest choice in the list. I love how difficult Space Shuttle is, but I also can't get over how much fun CV each and every time I press start. From the fast, quick games of Space Shuttle, to the long(er) more technical games of CV there is something for almost every player between just these two tables alone. [B]Class of 1812[/B] - I find the scoring less unbalanced, and the games continually challenging. EATPM can be frustrating from bad drains, while when bad drains happen in CO1812 I feel like there was always something i could have done to prevent it. [B]Twilight Zone[/B] - TZ just has so many things to do. There is no way that a more linear game like TO can compete over the long haul. Both are fun, but each has a very, very, different style of play, very different modes and how to achieve them. [/QUOTE]
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Battle of the Tables - Round 1
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