Beta 1.30 #4

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FlippyFloppy

FarSight Employee
Nov 13, 2013
2,629
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Beta 1.30 #4

This build is ready for testing.

http://androidfiles.pinballarcade.com/beta/AndroidPinballActivityBETA1.30.4.apk

----- For Testers -----
This build is to help determine ball speed issues that arose when opening other apps while having TPA open.
Ball speed was reported to be too fast in HRC and Diner.

----- Mobile Bug List -----
• Ball is not aligned in the plunger
• The screw attaching the left transparent plastic ramp to the backwards L-shaped chrome bracket is missing.
• Playfield looks flat and needs baked-in lighting like High Roller Casino currently has.
• The juke box is missing it's front texture.
• Table render background is too dark.
• Music begins to loop if paused during certain audio files

----- End Tester Notes -----
• CV: Judges are all the same in Cirques Voltair
• FP: Firepower sometimes does not end the game correctly after draining three balls.
• HRC plunger needs to be lowered.
• Diner: Stir cup stirs too long
• ROM emulated alpha-numeric tables displays are not working correctly.
• When pressing the home key on my device while playing any table, after returning to the game and resuming play, the flipper mechanical sounds are no longer audible.
• When pressing the home key on my device while playing any ROM emulated alpha-numeric table, after returning to the game and resuming play, the alpha-numeric display is entirely black. The digits only re-appear when the ROM calls on them.

----- What's New -----
• Diner Back glass display has been disabled.
• Some optimization to help with performance.

----- What's Fixed -----
 
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PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
1
The ball speed issue seems to be fixed after about 15 minutes of continuous testing.

I didn't have time to see if anything else broke with this build.

Also, any chance you guys could update the Diner res file to included the latest improvements which are currently present on iOS such as the baked-in lighting?...and can you please have the art team look at the playfield artwork area around the flippers and inlanes/outlanes as that area of the playfield looks very low res as compared to the rest of the playfield artwork. This issue is present on all platforms.
 
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Scumble373

FarSight Employee
Jul 1, 2014
252
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Thank you Pin Wiz!

I will version bump the diner rez so you should have the changes in soon!
 

Indy99

Member
May 24, 2013
115
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Just downloaded the new update that went live on the Play store. Had my ball go in to the cup on Diner, and it just spun in there for about a minute. Score stopped adding at 3.5 million, but ball kept spinning. I hit the flippers and nudged and it finally came out. Tried a few more games and could not repeat this. Will keep trying :)
 

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
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Just downloaded the new update that went live on the Play store. Had my ball go in to the cup on Diner, and it just spun in there for about a minute. Score stopped adding at 3.5 million, but ball kept spinning. I hit the flippers and nudged and it finally came out. Tried a few more games and could not repeat this. Will keep trying :)

No issues with the cup here...did you re-start the app after downloading the updated Diner rez file?
 

Indy99

Member
May 24, 2013
115
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I do not believe I had restarted the app after the rez update. Is this a known issue? If so, that's probably the case. Still have yet to repeat it.
 

kinggo

Active member
Feb 9, 2014
1,024
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that endless spining is a known thing. Someone already posted a video and I think it was PC version. But it happened once to me also.
 

Carl Spiby

New member
Feb 28, 2012
1,756
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Just got 2.6 million off one stir shot, the disabling off the back glass has improved performance on my N10 though.
 

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
1
Public release 1.30.3 has a bug where if you hit the home button while playing any alpha-numeric ROM emulated table, the display on the hud goes completely black upon re-entering and resuming the table. The digits only re-appear as they're called upon by the ROM.

Also, the displays on all ROM emulated alpha-numeric now appear a bit laggy when numbers and letters are being displayed as if it's skipping frames. For example, letters that scroll across the display should appear to scroll smoothly, but for some reason the letters appear to lag as they scroll.
 

debuggiest

New member
Aug 10, 2013
162
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On the table selection screen, clicking "buy pro" and then "continue" brings up the google market checkout, but pressing the back button on this screen caused my screen to flicker and go nuts. In previous versions, it would show a checkout error then act normal.

Clicking "buy pro" then "buy all" brings up the checkout dialog, but underneath it is the table's "table menu", despite not entering the table environment. I tried flipping through the table's instructions, but it caused TPA to silently crash (no force close/report dialog).

Also, in landscape format, the "buy all" button is barely visible on the screen. This also takes place on the tournament screen (the "all time rank" button is barely visible).
 
Last edited:

PiN WiZ

Mod & Forum Superstar
Staff member
Feb 22, 2012
4,158
1
Just updated to Android public release 1.30.6 and the following issues are still present.

• When pressing the home key on my device while playing any table, after returning to the game and resuming play, the flipper mechanical sounds are no longer audible.

• When pressing the home key on my device while playing any ROM emulated alpha-numeric table, after returning to the game and resuming play, the alpha-numeric display is entirely black. The digits only re-appear when the ROM calls on them.
 

FlippyFloppy

FarSight Employee
Nov 13, 2013
2,629
0
Just updated to Android public release 1.30.6 and the following issues are still present.

• When pressing the home key on my device while playing any table, after returning to the game and resuming play, the flipper mechanical sounds are no longer audible.

• When pressing the home key on my device while playing any ROM emulated alpha-numeric table, after returning to the game and resuming play, the alpha-numeric display is entirely black. The digits only re-appear when the ROM calls on them.

Added to the list, I'll confirm it tomorrow.


On the table selection screen, clicking "buy pro" and then "continue" brings up the google market checkout, but pressing the back button on this screen caused my screen to flicker and go nuts. In previous versions, it would show a checkout error then act normal.

Clicking "buy pro" then "buy all" brings up the checkout dialog, but underneath it is the table's "table menu", despite not entering the table environment. I tried flipping through the table's instructions, but it caused TPA to silently crash (no force close/report dialog).


Also, in landscape format, the "buy all" button is barely visible on the screen. This also takes place on the tournament screen (the "all time rank" button is barely visible).

What device are you on when this occurs?
 

debuggiest

New member
Aug 10, 2013
162
0
What device are you on when this occurs?

Motorola Atrix, gingerbread 2.3.6 with xposed framework 2.6.1-gb-p6.

Now that I'm trying to reproduce it, I can't seem to reproduce the flickering, but I can reproduce the "table menu outside of table environment" issue no problem.
 

debuggiest

New member
Aug 10, 2013
162
0
I got pushed another update last night and was able to trigger both bugs. It seems I can only trigger the flickering bug once each update. Strange.
 

debuggiest

New member
Aug 10, 2013
162
0
Got pushed another update. Can't seem to reproduce the flickering bug, but I can still reproduce the menu bug.
 
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