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Zen Studios
Table Talk: Zen Originals and Licensed Tables
Bethesda Pinball by Zen
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<blockquote data-quote="EldarOfSuburbia" data-source="post: 252933" data-attributes="member: 4106"><p>I got to playing Fallout and Doom last night.</p><p></p><p>Fallout has the same main flaw as Skyrim: all the modes are the same. Make shots, kill the bad guy, collect the loot. Of the three, it also has the shortest ball times and is prone to house balls, the most egregious being when you make the last shot in a mode, an enemy pops up in the path of the ball, and the ball spins away down an outlane. Actually, no, wait, the most egregious is when you start a Vault mode, the ball gets spit out onto the spinner, and shoots off STDM or into an outlane. Please at the very least patch that to activate the ball saver. These aren't isolated incidents; I could pretty much count on getting one such drain per game. The narration is dry, and there's zero exposition on over who the major factions are, or who your companions are (and your companions don't do much except give a minor perk). Fanboys like me will get everything, but if you've never played Fallout 4, you're probably going to be wondering what the point of everything is. Worst thing? The soundtrack. It's a generic classical soundtrack, unlike Fallout 4 where you can choose to listen to a radio station that pumps out pop/easy listening standards from the 50s and 60s. That's sorely missing and to my mind helps add to the atmosphere of the game.</p><p></p><p>Doom is fun! It also tends to have long ball times, but that's not a bad thing. Easily the best thing about Doom is that it takes advantage of being <em>virtual</em> pinball. Warping balls, Arkanoid-style mini-games, light trails, weapons zapping about, and so on. The modes are more interesting, heck, there are multiball modes you can play right off the bat if you want. Plus the callouts are great. Of the three, this might be the one I end up playing the most.</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 252933, member: 4106"] I got to playing Fallout and Doom last night. Fallout has the same main flaw as Skyrim: all the modes are the same. Make shots, kill the bad guy, collect the loot. Of the three, it also has the shortest ball times and is prone to house balls, the most egregious being when you make the last shot in a mode, an enemy pops up in the path of the ball, and the ball spins away down an outlane. Actually, no, wait, the most egregious is when you start a Vault mode, the ball gets spit out onto the spinner, and shoots off STDM or into an outlane. Please at the very least patch that to activate the ball saver. These aren't isolated incidents; I could pretty much count on getting one such drain per game. The narration is dry, and there's zero exposition on over who the major factions are, or who your companions are (and your companions don't do much except give a minor perk). Fanboys like me will get everything, but if you've never played Fallout 4, you're probably going to be wondering what the point of everything is. Worst thing? The soundtrack. It's a generic classical soundtrack, unlike Fallout 4 where you can choose to listen to a radio station that pumps out pop/easy listening standards from the 50s and 60s. That's sorely missing and to my mind helps add to the atmosphere of the game. Doom is fun! It also tends to have long ball times, but that's not a bad thing. Easily the best thing about Doom is that it takes advantage of being [I]virtual[/I] pinball. Warping balls, Arkanoid-style mini-games, light trails, weapons zapping about, and so on. The modes are more interesting, heck, there are multiball modes you can play right off the bat if you want. Plus the callouts are great. Of the three, this might be the one I end up playing the most. [/QUOTE]
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Table Talk: Zen Originals and Licensed Tables
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