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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Big Shot (1973)
Big Shot Tactics and Strategies
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<blockquote data-quote="phreaker47" data-source="post: 56644" data-attributes="member: 853"><p>You've touched on pretty much everything I was going to add, so...</p><p>(Note: all my comments are based on my first few days with the Vita version, but typically it seems most things, even subtle things, apply across all versions)</p><p></p><p></p><p></p><p>Unfortunately, TILTs are always possible, even on the first nudge. EMs never had the "one, two, three strikes you're out" warning systems, so be aware and try not to do full power nudges if possible... and just consider yourself fortunate if you manage to save a ball and NOT tilt.</p><p></p><p>Catches and dead passes ARE possible, but need to be done with extra care. I'm still flopping several of them and cursing myself for them...heh. But gentle rolls down the slings can be caught, and as you say, solid bounces to the heart of the flipper can become reliable dead passes. Just choose them conservatively and yes, definitely be more willing to slap than you are generally used to with SS tables. I know I'm just restating what you said, heh...</p><p></p><p>Oh, and I was pleasantly surprised to find that post transfers are highly reliable!</p><p></p><p></p><p></p><p>I'll just add that I discovered quickly that shooting for the kickout simply isn't viable, since the ball has too much speed. You've basically got to hope for a happy accident to get it. As for needing to get the 8 ball when missing it from the plunge, as the OP said you just want to hope that a shot to the drop targets eventually banks it up to the center lane somehow... possibly with a little help from the pop bumper (which, in somewhat of a twist, is ENTIRELY YOUR FRIEND on this table!)</p><p></p><p></p><p></p><p>I'll add that once you get one side of the drop targets started, you should focus on that side (I'm just further emphasizing this). Use post transfers (again, they are reliable here, on both sides) to help you do so. And since this table is entirely symmetrical, I don't see any clear advantage on which side that should be. So, just whichever one you happen to hit first.</p><p></p><p>From a trap, the special shots are pretty much:</p><p>For the left, a nearly immediate shot from a trap.</p><p>For the right, a slightly more delayed shot.</p><p></p><p>And again, post transfer if you trap on the opposite side of where the special is lit. You'll never hit it from the opposite flipper, at least not directly.</p><p></p><p></p><p></p><p>Unfortunately, when you get the extra ball, your EOB bonus is also reset. It does not accumulate. But that doesn't change the strategy, of course. Get the EB and then focus on ALL targets, both sides. And yes, even more so on ball 4 and 5... which also brings up the point again: unless you literally drain the first 3 with nothing at all (say, less than 10k), don't give up and restart! Balls 4 and 5 are where it's at for scoring.</p></blockquote><p></p>
[QUOTE="phreaker47, post: 56644, member: 853"] You've touched on pretty much everything I was going to add, so... (Note: all my comments are based on my first few days with the Vita version, but typically it seems most things, even subtle things, apply across all versions) Unfortunately, TILTs are always possible, even on the first nudge. EMs never had the "one, two, three strikes you're out" warning systems, so be aware and try not to do full power nudges if possible... and just consider yourself fortunate if you manage to save a ball and NOT tilt. Catches and dead passes ARE possible, but need to be done with extra care. I'm still flopping several of them and cursing myself for them...heh. But gentle rolls down the slings can be caught, and as you say, solid bounces to the heart of the flipper can become reliable dead passes. Just choose them conservatively and yes, definitely be more willing to slap than you are generally used to with SS tables. I know I'm just restating what you said, heh... Oh, and I was pleasantly surprised to find that post transfers are highly reliable! I'll just add that I discovered quickly that shooting for the kickout simply isn't viable, since the ball has too much speed. You've basically got to hope for a happy accident to get it. As for needing to get the 8 ball when missing it from the plunge, as the OP said you just want to hope that a shot to the drop targets eventually banks it up to the center lane somehow... possibly with a little help from the pop bumper (which, in somewhat of a twist, is ENTIRELY YOUR FRIEND on this table!) I'll add that once you get one side of the drop targets started, you should focus on that side (I'm just further emphasizing this). Use post transfers (again, they are reliable here, on both sides) to help you do so. And since this table is entirely symmetrical, I don't see any clear advantage on which side that should be. So, just whichever one you happen to hit first. From a trap, the special shots are pretty much: For the left, a nearly immediate shot from a trap. For the right, a slightly more delayed shot. And again, post transfer if you trap on the opposite side of where the special is lit. You'll never hit it from the opposite flipper, at least not directly. Unfortunately, when you get the extra ball, your EOB bonus is also reset. It does not accumulate. But that doesn't change the strategy, of course. Get the EB and then focus on ALL targets, both sides. And yes, even more so on ball 4 and 5... which also brings up the point again: unless you literally drain the first 3 with nothing at all (say, less than 10k), don't give up and restart! Balls 4 and 5 are where it's at for scoring. [/QUOTE]
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Big Shot Tactics and Strategies
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