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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Black Hole (1981)
Black Hole Tactics and Strategies
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<blockquote data-quote="ParallaxScroll" data-source="post: 24454" data-attributes="member: 1106"><p>It's been a few months since I played this, so I might be forgetting a few details, but here's essentially what I do. When I start each new ball, I immediately complete the BLACK and HOLE drop targets to light both accelerators. It really pays to master these drop target shots so you can complete the banks in order reliably. Most drop targets can be hit with a trapped ball from the bottom right flipper, including the H and O targets on the right. The bottom left flipper is only needed for the L and E targets on the right.</p><p></p><p>Almost all important shots on the table are made with the bottom right flipper. If I get the ball on the top right flipper, I trap it and then post-pass down to the bottom right flipper.</p><p></p><p>Once both accelerators are lit for 3x scoring, I send the ball to the lower playfield and immediately use the lower playfield's left flipper to shoot the right rollunder until the bonus multiplier is maxed at 5x. From there, the rest of the ball is spent making aimed shots at the bottom right bank of drop targets in the lower playfield. Lots of trapping and nudging helps keep the ball in play here. A trapped ball on either flipper can be aimed at those bottom right drop targets. These drop targets are where I get most of my points.</p><p></p><p>Completing the lower right drop targets a couple times also lights Extra Ball or Special near the top of the upper playfield. It's a good idea to grab that, so I make sure the gate is "open" and then let the ball drain out of the lower playfield and go back up top so I can get the extra ball. Then I send it back to the lower playfield to get more points.</p><p></p><p>I don't bother locking balls, since in my opinion Black Hole's multiball doesn't help with scoring.</p></blockquote><p></p>
[QUOTE="ParallaxScroll, post: 24454, member: 1106"] It's been a few months since I played this, so I might be forgetting a few details, but here's essentially what I do. When I start each new ball, I immediately complete the BLACK and HOLE drop targets to light both accelerators. It really pays to master these drop target shots so you can complete the banks in order reliably. Most drop targets can be hit with a trapped ball from the bottom right flipper, including the H and O targets on the right. The bottom left flipper is only needed for the L and E targets on the right. Almost all important shots on the table are made with the bottom right flipper. If I get the ball on the top right flipper, I trap it and then post-pass down to the bottom right flipper. Once both accelerators are lit for 3x scoring, I send the ball to the lower playfield and immediately use the lower playfield's left flipper to shoot the right rollunder until the bonus multiplier is maxed at 5x. From there, the rest of the ball is spent making aimed shots at the bottom right bank of drop targets in the lower playfield. Lots of trapping and nudging helps keep the ball in play here. A trapped ball on either flipper can be aimed at those bottom right drop targets. These drop targets are where I get most of my points. Completing the lower right drop targets a couple times also lights Extra Ball or Special near the top of the upper playfield. It's a good idea to grab that, so I make sure the gate is "open" and then let the ball drain out of the lower playfield and go back up top so I can get the extra ball. Then I send it back to the lower playfield to get more points. I don't bother locking balls, since in my opinion Black Hole's multiball doesn't help with scoring. [/QUOTE]
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